Pamela's PRO Workout

ALM Busy Circuits 8HP
fw 128

Compact programmable clock-synced modulation source with 8 independent outputs. Each output freely configurable as LFO, trigger, envelope, Euclidean pattern, or random. BPM 10–330, with CV inputs and cross-output modulation.

Patch Ideas · 23

Euclidean clave
A 7-in-16 Euclidean pattern gives you the classic bell clave line with one output.
Walkthrough
  1. Push the program knob on the BPM screen, twist to ~120 BPM, push to confirm.
  2. Twist to the OUT 1 screen, push+hold the knob ~1s to enter extended parameters.
  3. Twist to Eucl Steps, push, set to 16, push to save.
  4. Twist to Eucl Trigs, push, set to 7, push to save.
  5. Twist to Eucl Shift, push, set to 0, push (push+hold to exit back).
  6. Patch OUT 1 → your drum's trigger input.
  7. Press Start / Stop to run the clock.
Signal out OUT 1 — gate pulses, 0–5V, at the 7-in-16 Euclidean positions.
Listen for The familiar 3-2 clave pattern. Change Shift to 1 or 2 for a rotated Cuban feel; higher values scatter the accents.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, Drum. Signals: 1 trigger.Pamela's PRO WorkoutDrumOUT 1: Euclidean Steps=16 Triggers=7 Rotate=0OUT 1trigTrigtrig11. classic clave bell patterntrigger
Internal S&H sequencer
OUT 2's quarter-note gate samples OUT 1's smooth random onto a melody — no external S&H needed.
Walkthrough
  1. On OUT 1 modifier, set divisor to x4 (fast free-running source).
  2. OUT 1 extended: Shape = Smooth Random.
  3. OUT 1 extended: Loop = 16 (beats to repeat the random seed).
  4. OUT 1 extended: Cross Op = S&H, Cross Src = Out 2.
  5. OUT 2 modifier: /4 (one gate per beat) — this is the S&H clock.
  6. Patch OUT 1 → VCO 1V/oct.
  7. Press Start / Stop. Quantise OUT 1 on its extended Quantiser screen to a scale you like.
Signal out OUT 1 — stepped pitch CV, 0–5V, updated on every OUT 2 gate.
Listen for A random melody that changes on every quarter note and repeats every 16 beats. Reseed via the Reset Seed shortcut to roll a new 16-beat phrase.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, VCO. Signals: 1 pitch.Pamela's PRO WorkoutVCOOUT 1: Smooth Random, Loop=16, Cross Op S&H, Cross Src OUT 2OUT 2: Gate /4OUT 11v/octV/oct1v/oct11. stepped random melody on quarter notespitch
Polyrhythm with prime divisions
Three prime divisors on three outputs create a polyrhythm that only resolves after 1001 beats.
Walkthrough
  1. OUT 1 modifier: /7. OUT 1 Shape = Gate, Width ~50%.
  2. OUT 2 modifier: /11. OUT 2 Shape = Gate, Width ~50%.
  3. OUT 3 modifier: /13. OUT 3 Shape = Gate, Width ~50%.
  4. Patch OUT 1 → Drum 1 trigger.
  5. Patch OUT 2 → Drum 2 trigger.
  6. Patch OUT 3 → Drum 3 trigger.
  7. Press Start / Stop.
Signal out OUT 1, OUT 2, OUT 3 — independent gates 0–5V at /7, /11, /13 of beat.
Listen for Three drums that never line up the same way twice within a set. A drifting generative feel with zero randomness — pure math.
Show diagram
Patch diagramPatch diagram with 4 modules and 3 connections. Modules: Pamela's PRO Workout, Drum 1, Drum 2, Drum 3. Signals: 3 gate.Pamela's PRO WorkoutDrum 1Drum 2Drum 3OUT 1: Gate /7OUT 2: Gate /11OUT 3: Gate /13OUT 1gateOUT 2gateOUT 3gateTriggateTriggateTriggate11. LCM 1001 steps before repeatgate
Gate masking for ghost notes
A dense Euclidean pattern is masked by a sparse one to produce syncopated ghost hits.
Walkthrough
  1. OUT 1 extended: Eucl Steps=16, Trigs=13 (dense pattern).
  2. OUT 2 extended: Eucl Steps=16, Trigs=5 (sparse gate).
  3. OUT 1 extended: Cross Op = MASK, Cross Src = Out 2. OUT 1 only passes when OUT 2 is high.
  4. Patch OUT 1 → percussion trigger.
  5. Press Start / Stop.
Signal out OUT 1 — gate pulses, 0–5V, only when OUT 2 pattern is high.
Listen for A sparse stutter of hits where the dense and sparse patterns overlap — exactly the ghost-note feel of live drumming. Change either Eucl Trigs value to re-sculpt density.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, Drum. Signals: 1 trigger.Pamela's PRO WorkoutDrumOUT 1: Euclidean 16/13, Cross Op MASK, Cross Src OUT 2OUT 2: Euclidean 16/5OUT 1trigTrigtrig11. dense pattern masked to sparse ghost hitstrigger
Boolean rhythm logic (AND)
OUT 3 is copied from OUT 2 and AND'd against OUT 1 — firing only where the two Euclidean patterns coincide.
Walkthrough
  1. OUT 1 extended: Eucl Steps=16, Trigs=7, Shift=0.
  2. OUT 2 extended: Eucl Steps=16, Trigs=5, Shift=3.
  3. OUT 3 modifier: x1 (same grid resolution).
  4. OUT 3 extended: Shape = Gate, Width ~25%.
  5. OUT 3 extended: Cross Op = AND, Cross Src = Out 1. OUT 3 = (its own gate) AND OUT 1.
  6. Also route OUT 2 via a second Cross path by stacking OUT 2 into OUT 3's CV input and assigning Eucl Trigs to CV — or simpler, set OUT 3 to copy OUT 2's pattern via Load/Save and AND against OUT 1.
  7. Patch OUT 3 → percussion trigger.
  8. Press Start / Stop.
Signal out OUT 3 — gate pulses, 0–5V, only where OUT 1 and OUT 2 both fire.
Listen for A very sparse set of hits where both patterns align. Nudge OUT 2 Shift to walk the coincidences around — the pattern breathes without losing grid.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, Drum. Signals: 1 trigger.Pamela's PRO WorkoutDrumOUT 1: Euclidean 16/7 Rotate=0OUT 2: Euclidean 16/5 Rotate=3OUT 3: Gate /1, Cross Op AND, Cross Src OUT 1OUT 3trigTrigtrig11. fires only where OUT 1 AND OUT 2 coincidetrigger
Wake/Nap call-and-response
Loop Wake/Nap on two outputs makes one voice call for two bars then rest while the other answers.
Walkthrough
  1. OUT 1 modifier: /4 (one step per beat). Shape = Smooth Random, Quantiser = a scale you like.
  2. OUT 1 extended: Loop = 4 beats. Loop Wake = 2, Loop Nap = 1.
  3. OUT 2 modifier: /4. Shape = Smooth Random, Quantiser = same scale, different note range via Offset.
  4. OUT 2 extended: Loop = 4. Loop Wake = 1, Loop Nap = 2.
  5. Patch OUT 1 → VCO 1 V/oct. Route a clock (separate output, or Pam's OUT 3 at /8) to VCO 1 envelope.
  6. Patch OUT 2 → VCO 2 V/oct with its own envelope trigger.
  7. Press Start / Stop.
Signal out OUT 1 and OUT 2 — quantised pitch CV 0–5V, each active only during its Wake loops.
Listen for Voice 1 plays for two bars, rests one; voice 2 fills the silence. Breathing call-and-response with no manual muting.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, VCO 1, VCO 2. Signals: 2 pitch.Pamela's PRO WorkoutVCO 1VCO 2OUT 1: Melody CV, Loop=4, Wake=2, Nap=1OUT 2: Melody CV, Loop=4, Wake=1, Nap=2OUT 11v/octOUT 21v/octV/oct1v/octV/oct1v/oct121. call2. response in the gappitch
Drum fill every 8 bars
A dense fill pattern is silenced for 7 bars via Loop Nap, then bursts on the 8th bar only.
Walkthrough
  1. OUT 1 modifier: /4. Shape = Gate, Width ~30%. Continuous main kick trigger.
  2. OUT 2 extended: Eucl Steps=16, Trigs=12. Dense fill pattern.
  3. OUT 2 extended: Loop = 8 beats.
  4. OUT 2 extended: Loop Wake = 1, Loop Nap = 7. Pattern runs for one 8-beat loop then sleeps for seven.
  5. Patch OUT 1 → Kick trigger.
  6. Patch OUT 2 → Fill drum trigger.
  7. Press Start / Stop.
Signal out OUT 2 — gate pulses, 0–5V, active only during the Wake loop.
Listen for Eight bars of just kick, then the final bar explodes into a dense tom fill. Repeats forever. Change Loop Nap for fill frequency.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, Kick, Fill Drum. Signals: 2 trigger.Pamela's PRO WorkoutKickFill DrumOUT 1: Main drum trigger, continuousOUT 2: Euclidean 16/12, Loop=8, Wake=1, Nap=7OUT 1trigOUT 2trigTrigtrigTrigtrig11. fires only on bar 8trigger
Smooth random portamento melody
Smooth Random into the Quantiser produces a gliding pentatonic melody without harsh jumps.
Walkthrough
  1. OUT 1 modifier: x4 (steps are 1/4 beat — fast source for smooth glide).
  2. OUT 1 extended: Shape = Smooth Random.
  3. OUT 1 extended: Slew ~40% to round the corners further.
  4. OUT 1 extended: Loop = 8 beats so the phrase repeats every two bars.
  5. OUT 1 extended: Quantiser = Pentatonic (pick your root).
  6. Patch OUT 1 → VCO 1V/oct.
  7. Route another output at /4 as trigger to your envelope/VCA.
Signal out OUT 1 — quantised pitch CV, 0–5V with slew, steps every 1/4 beat.
Listen for A gliding melody that slides between pentatonic notes rather than snapping — like portamento on an analog mono synth. Reset Seed to re-roll the loop.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, VCO. Signals: 1 pitch.Pamela's PRO WorkoutVCOOUT 1: Smooth Random, rate x4, Loop=8, Quantize=pentatonicOUT 11v/octV/oct1v/oct11. gliding pentatonic melodypitch
Quadrature sine pair
Two sine LFOs at the same division, with 90° phase between them, drive circular stereo motion.
Walkthrough
  1. OUT 1 modifier: /4. Extended: Shape = Sine.
  2. OUT 1 extended: Phase = 0%.
  3. OUT 2 modifier: /4. Extended: Shape = Sine.
  4. OUT 2 extended: Phase = 25% (a quarter cycle = 90°).
  5. Patch OUT 1 → Left VCA CV (or filter cutoff L).
  6. Patch OUT 2 → Right VCA CV.
  7. Press Start / Stop.
Signal out OUT 1 and OUT 2 — sine CV, 0–5V (centered via Offset=50% if you want ±), quarter-phase offset.
Listen for Sound orbits the stereo field — as OUT 1 dips, OUT 2 rises. On a Lissajous scope the two trace a circle.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, VCA L, VCA R. Signals: 2 cv.Pamela's PRO WorkoutVCA LVCA ROUT 1: Sine LFO /4OUT 2: Sine LFO /4, Phase=90OUT 1cvOUT 2cvCVcvCVcv11. quadrature rotating stereocv
FLEX humanised hi-hat
FLEX HUMAN scatters micro-timing around the grid so a 16th-note hat feels played, not programmed.
Walkthrough
  1. OUT 1 extended: Eucl Steps=16, Trigs=12.
  2. OUT 1 extended: Shape = Gate, Width ~20% (tight hat pulse).
  3. OUT 1 extended: FLEX Op = HUMAN.
  4. OUT 1 extended: FLEX Amount = 15% (subtle drift).
  5. Patch OUT 1 → closed hi-hat trigger.
  6. Press Start / Stop.
Signal out OUT 1 — gate pulses, 0–5V, arriving slightly early or late on each step.
Listen for A hat pattern that feels loose and alive. Push FLEX Amount to 35–40% for an obvious drunk-drummer feel; 5–10% is enough to kill the stiff machine grid.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, Hi-Hat. Signals: 1 trigger.Pamela's PRO WorkoutHi-HatOUT 1: Euclidean 16/12, FLEX HUMAN 15%OUT 1trigTrigtrig11. micro-timing drift per hittrigger
Euclidean four-piece drum bed
Four Euclidean outputs with different trigger counts and shifts drive kick, snare, hat, perc from one module.
Walkthrough
  1. OUT 1 extended: Eucl Steps=16, Trigs=3, Shift=0 (kick — downbeats).
  2. OUT 2 extended: Eucl Steps=16, Trigs=5, Shift=2 (snare — backbeat-ish).
  3. OUT 3 extended: Eucl Steps=16, Trigs=7, Shift=5 (hat — syncopated 16ths).
  4. OUT 4 extended: Eucl Steps=16, Trigs=4, Shift=3 (perc — offbeat accents).
  5. Patch OUT 1 → Kick, OUT 2 → Snare, OUT 3 → Hat, OUT 4 → Perc.
  6. Press Start / Stop.
Signal out OUT 1–4 — four independent gate trains, 0–5V, each at its Euclidean positions.
Listen for A full polyrhythmic drum bed from one clock source. Tweak any Shift to walk the pattern, any Trigs to change density — the bed evolves without losing the pulse.
Show diagram
Patch diagramPatch diagram with 5 modules and 4 connections. Modules: Pamela's PRO Workout, Kick, Snare, Hat, Perc. Signals: 4 trigger.Pamela's PRO WorkoutKickSnareHatPercOUT 1: Euclidean 16/3OUT 2: Euclidean 16/5 Rotate=2OUT 3: Euclidean 16/7 Rotate=5OUT 4: Euclidean 16/4 Rotate=3OUT 1trigOUT 2trigOUT 3trigOUT 4trigTrigtrigTrigtrigTrigtrigTrigtrig11. full four-piece drum bedtrigger
Self-reseeding probability cascade
A slow output reseeds its own probability channels via Cross Op SEED, re-rolling which steps fire every phrase.
Walkthrough
  1. Settings → Input: Run = RESET (so RUN input can still receive a trigger, but we'll use SEED internally).
  2. OUT 1 modifier: /4. Shape = Gate. Extended: Probability = 100% (always fires).
  3. OUT 2 modifier: /4. Shape = Gate. Extended: Probability = 75%.
  4. OUT 3 modifier: /4. Shape = Gate. Extended: Probability = 50%.
  5. OUT 4 modifier: /4. Shape = Gate. Extended: Probability = 25%.
  6. OUT 8 modifier: /32. Shape = Trigger pulse — this is the phrase boundary.
  7. For each of OUT 2, 3, 4: Cross Op = SEED, Cross Src = Out 8. Each rising edge of OUT 8 reseeds their RNG.
  8. Patch OUT 1–4 → Kick, Snare, Hat, Perc.
  9. Press Start / Stop.
Signal out OUT 1–4 — gates 0–5V, each row with its own probability density.
Listen for A groove with a rock-solid kick and progressively sparser voices on the higher outputs. Every 32 beats the whole probability grid re-rolls — the pattern shifts without drifting.
Show diagram
Patch diagramPatch diagram with 5 modules and 4 connections. Modules: Pamela's PRO Workout, Kick, Snare, Hat, Perc. Signals: 4 trigger.Pamela's PRO WorkoutKickSnareHatPercOUT 1: Gate /4, p=100%OUT 2: Gate /4, p=75%, Cross Op SEED, Cross Src OUT 8OUT 3: Gate /4, p=50%, Cross Op SEED, Cross Src OUT 8OUT 4: Gate /4, p=25%, Cross Op SEED, Cross Src OUT 8OUT 8: Trig /32OUT 1trigOUT 2trigOUT 3trigOUT 4trigTrigtrigTrigtrigTrigtrigTrigtrigtrigger
Tempo-synced pad swells
A slow sine opens the filter while a slower descending ramp closes the amp — BPM-locked pad motion.
Walkthrough
  1. OUT 5 modifier: /16 (one cycle every 4 bars of 16ths, i.e. 1 bar). Shape = Sine.
  2. OUT 5 extended: Phase = 25% (90°) so the peak lands on the bar backbeat.
  3. OUT 6 modifier: /32 (2-bar cycle). Shape = Triangle with Width = 100% (saw-down).
  4. Patch OUT 5 → VCF cutoff CV.
  5. Patch OUT 6 → VCA level CV.
  6. Press Start / Stop and play a sustained pad through the VCF/VCA chain.
Signal out OUT 5 — sine CV 0–5V per bar; OUT 6 — descending ramp CV 0–5V per 2 bars.
Listen for A filter that blooms once per bar over an amp that fades across two bars. Two slow curves on different cycles = the breathing swell of a tempo-locked pad.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, VCF, VCA. Signals: 2 cv.Pamela's PRO WorkoutVCFVCAOUT 5: Sine LFO /16, Phase=90OUT 6: Saw Down /32OUT 5cvOUT 6cvCutoffcvLevelcv11. tempo-synced pad swellscv
Euclidean arpeggiator
OUT 1's Euclidean gate also samples OUT 2's random CV, giving you a gate and a new pitch together.
Walkthrough
  1. OUT 1 modifier: x2. Extended: Eucl Steps=8, Trigs=5. Shape = Gate, Width ~30%.
  2. OUT 2 modifier: x2. Extended: Shape = Classic Random.
  3. OUT 2 extended: Quantiser = A minor.
  4. OUT 2 extended: Cross Op = S&H, Cross Src = Out 1. New pitch samples only on each OUT 1 hit.
  5. Patch OUT 1 → envelope trigger.
  6. Patch OUT 2 → VCO 1V/oct.
  7. Envelope out → VCA CV. VCO → VCA in.
  8. Press Start / Stop.
Signal out OUT 1 — gate 0–5V at Euclidean positions; OUT 2 — quantised pitch CV 0–5V, stepped on each gate.
Listen for An arpeggio in A minor where every note lands on the Euclidean rhythm. Each note is a fresh random scale degree. Change Eucl Trigs for density; change Quantiser root for key.
Show diagram
Patch diagramPatch diagram with 4 modules and 3 connections. Modules: Pamela's PRO Workout, Envelope, VCO, VCA. Signals: 1 cv, 1 pitch, 1 gate.Pamela's PRO WorkoutEnvelopeVCOVCAOUT 1: Euclidean 8/5, GateOUT 2: Classic Random, Cross Op S&H, Cross Src OUT 1, Quantiser A minorOUT 1gateOUT 21v/octTriggateOutcvV/oct1v/octCVcv11. euclidean arp in A minorcvpitchgate
Polyrhythmic burst generator
Three prime divisions are OR'd together inside Pam's — dense percussion rolls from one output.
Walkthrough
  1. OUT 1 modifier: x3. Shape = Gate, Width ~10%.
  2. OUT 2 modifier: x5. Shape = Gate, Width ~10%.
  3. OUT 3 modifier: x7. Shape = Gate, Width ~10%. Cross Op = OR, Cross Src = Out 1.
  4. OUT 4 modifier: x1. Shape = Gate. Cross Op = OR, Cross Src = Out 2. Extended: Cross then OR with Out 3 via a second stage (or use Pam's own sum via the AXON-style stacking described in the manual).
  5. Simpler route: cascade OR through sequential outputs — OUT 2 Cross OR Out 1; OUT 3 Cross OR Out 2. OUT 3 now represents the union.
  6. OUT 3 extended: FLEX Op = SWING, Amount = 15% for groove.
  7. Patch OUT 3 → percussion trigger.
  8. Press Start / Stop.
Signal out OUT 3 — merged gate train, 0–5V, at the union of the three prime divisions.
Listen for Dense, never-identical percussion rolls. The prime divisions guarantee the pattern doesn't repeat within a typical phrase.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, Percussion. Signals: 1 trigger.Pamela's PRO WorkoutPercussionOUT 1: Gate x3OUT 2: Gate x5, Cross Op OR, Cross Src OUT 1OUT 3: Gate x7, Cross Op OR, Cross Src OUT 2, FLEX SWING 15%OUT 3trigTrigtrig11. prime-division burst fillstrigger
Eight-output generative brain
All eight outputs drive a full patch — clocks, gates, pitches, modulators, and scene changes from one module.
Walkthrough
  1. OUT 1 modifier: x4. Shape = Gate. Clock to external sequencer.
  2. OUT 2 modifier: /4. Shape = Gate, Width ~20%. Note trigger to envelope.
  3. OUT 3 modifier: /4. Shape = Classic Random. Quantiser = C minor. Cross Op = S&H, Cross Src = Out 2. Pitch per note.
  4. OUT 4 modifier: x2. Shape = Smooth Random. Slew ~60%. Timbre modulator.
  5. OUT 5 modifier: /16. Shape = Sine. Filter LFO.
  6. OUT 6 modifier: /32. Shape = Triangle Width 100% (saw-down). VCA swell.
  7. OUT 7 modifier: /1. Extended: Eucl Steps=16, Trigs=2. Reverb send trigger.
  8. OUT 8 modifier: /64. Shape = Trigger pulse. Scene/reset pulse.
  9. Patch each output as listed in the diagram and press Start / Stop.
Signal out OUT 1–8 — clocks, gates, pitch CV, mod CV, and slow pulses, all 0–5V, all BPM-locked.
Listen for A self-contained evolving piece from a single patch: sequenced pitches, breathing filter, ducking amp, occasional reverb throws, and a scene change every 64 beats.
Show diagram
Patch diagramPatch diagram with 7 modules and 8 connections. Signals: 3 cv, 1 pitch, 3 gate, 1 clock.Pamela's PRO WorkoutSequencerEnvelopeVCOVCFVCAReverbOUT 1: Clock x4OUT 2: Gate /4OUT 3: Random + S&H, Quantiser C minorOUT 4: Smooth Random x2OUT 5: Sine /16OUT 6: Saw-down /32OUT 7: Euclidean 16/2OUT 8: Trig /64OUT 1clkOUT 2gateOUT 31v/octOUT 4cvOUT 5cvOUT 6cvOUT 7gateOUT 8gateClockclkResetgateTriggateV/oct1v/octTimbrecvCutoffcvLevelcvSend Triggate11. full patch braincvpitchgateclock
Probability-swapped hi-hats
Two 16th-note hats with inverse probabilities rarely overlap — natural closed/open variation.
Walkthrough
  1. OUT 1 modifier: x4 (16th notes). Shape = Gate, Width ~15% (tight closed hat).
  2. OUT 1 extended: Probability = 80%. FLEX Op = SWING, Amount = 8%.
  3. OUT 2 modifier: x4. Shape = Gate, Width ~60% (longer for open hat).
  4. OUT 2 extended: Probability = 20%. FLEX Op = SWING, Amount = 0%.
  5. Patch OUT 1 → Closed hat trigger.
  6. Patch OUT 2 → Open hat trigger.
  7. Press Start / Stop.
Signal out OUT 1 — swung 80% closed-hat gates; OUT 2 — straight 20% open-hat gates. Both 0–5V.
Listen for A busy closed hat with occasional open-hat accents in the gaps — the classic dance-music hat ornament pattern, with no programming beyond two probabilities.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, Closed Hat, Open Hat. Signals: 2 trigger.Pamela's PRO WorkoutClosed HatOpen HatOUT 1: Gate x4, p=80%, FLEX SWING 8%OUT 2: Gate x4, p=20%, FLEX SWING 0%OUT 1trigOUT 2trigTrigtrigTrigtrig11. inverse probability variationtrigger
Rotating FM brightness in stereo
Quadrature sines drive FM index and stereo pan — brightness peaks as the sound crosses center.
Walkthrough
  1. OUT 5 modifier: /16. Shape = Sine. Phase = 0%. Level = 40% (gentle FM depth).
  2. OUT 6 modifier: /16. Shape = Sine. Phase = 25% (90°). Level = 100%, Offset = 0% (full pan sweep).
  3. Patch OUT 5 → VCO FM index CV.
  4. Patch OUT 6 → stereo panner CV.
  5. Press Start / Stop with a sustained note playing through the VCO and panner.
Signal out OUT 5 — sine 0–2V for FM depth; OUT 6 — sine 0–5V for pan. 90° offset between them.
Listen for As the sound moves left, it brightens; crossing center, it peaks in harmonics; moving right, it darkens. Sound seems to physically orbit your head.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, VCO, Panner. Signals: 2 cv.Pamela's PRO WorkoutVCOPannerOUT 5: Sine /16, Phase=0OUT 6: Sine /16, Phase=25% (90°)OUT 5cvOUT 6cvFM IndexcvCVcv11. 90° offset brightness vs positioncv
CV-swept Euclidean rotation
An external slow LFO patched into CV 1 walks OUT 1's Euclidean Shift through all 16 rotations.
Walkthrough
  1. OUT 1 extended: Eucl Steps=16, Trigs=5, Shift=0. Shape = Gate.
  2. On the Eucl Shift screen, twist past the minimum value to reveal the CV assign row.
  3. Set CV source = CV1. Attenuation = 99%, Offset = 0%.
  4. Patch a slow LFO (≥1 cycle per 16 bars) into Pam's CV 1 input. Use 0–5V range.
  5. Patch OUT 1 → drum trigger.
  6. Press Start / Stop.
Signal out OUT 1 — gates 0–5V whose position on the 16-step grid walks over time.
Listen for The drum pattern slowly morphs — every few bars the accents land somewhere new. Speed up the LFO for chaotic mutation, slow it down for glacial drift.
Show diagram
Patch diagramPatch diagram with 3 modules and 2 connections. Modules: Pamela's PRO Workout, External LFO, Drum. Signals: 1 cv, 1 trigger.Pamela's PRO WorkoutExternal LFODrumOUT 1: Euclidean 16/5, Eucl Shift ← CV 1CV 1cvOUT 1trigOutcvTrigtrig11. CV sweeps through all 16 rotationscvtrigger
Clock-divided ratcheting kick
A fast probabilistic ratchet output is OR'd with the main kick — sparse 32nd-note ratchets fill between downbeats.
Walkthrough
  1. OUT 1 modifier: /4. Shape = Gate, Width ~25%. Probability = 100%. Main kick.
  2. OUT 2 modifier: x8 (32nd notes). Shape = Gate, Width ~10%. Probability = 25%.
  3. OUT 2 extended: Cross Op = OR, Cross Src = Out 1. OUT 2 merges its ratchets with the main kick.
  4. Patch OUT 2 → Kick trigger. (Or route through an external OR gate if you prefer.)
  5. Press Start / Stop.
Signal out OUT 2 — union of main /4 beats and ~25% of the 32nd-note positions, 0–5V.
Listen for A solid four-on-the-floor with sporadic high-speed ratchets between the main hits — techno-style drive without a rigid drill pattern.
Show diagram
Patch diagramPatch diagram with 2 modules and 1 connection. Modules: Pamela's PRO Workout, Kick. Signals: 1 trigger.Pamela's PRO WorkoutKickOUT 1: Gate /4, p=100%OUT 2: Gate x8, p=25%, Cross Op OR, Cross Src OUT 1OUT 2trigTrigtrig11. main beats with random ratchetstrigger
Two-against-three counterpoint
Two voices on different divisions, same scale, drift in and out of phase — instant polymetric counterpoint.
Walkthrough
  1. OUT 1 modifier: /4. Shape = Gate, Width ~30%. Voice A trigger.
  2. OUT 2 modifier: /4. Shape = Classic Random. Quantiser = D dorian. Cross Op = S&H, Cross Src = Out 1. Voice A pitch.
  3. OUT 2 extended: Offset = 0% (keeps low register around C3).
  4. OUT 3 modifier: /6. Shape = Gate, Width ~30%. Voice B trigger.
  5. OUT 4 modifier: /6. Shape = Classic Random. Quantiser = D dorian. Cross Op = S&H, Cross Src = Out 3.
  6. OUT 4 extended: Offset = 40% (shifts Voice B up about two octaves).
  7. Patch OUT 1 → Env A trig, OUT 2 → VCO A 1V/oct.
  8. Patch OUT 3 → Env B trig, OUT 4 → VCO B 1V/oct.
  9. Press Start / Stop.
Signal out OUT 1 & OUT 3 — gates 0–5V; OUT 2 & OUT 4 — quantised pitch CV 0–5V, two voices in D dorian.
Listen for Two voices on 4 and 6 that converge on downbeats and diverge between them. Same scale = they always sound consonant even as the phrasing drifts.
Show diagram
Patch diagramPatch diagram with 5 modules and 4 connections. Modules: Pamela's PRO Workout, Env A, VCO A, Env B, VCO B. Signals: 2 pitch, 2 gate.Pamela's PRO WorkoutEnv AVCO AEnv BVCO BOUT 1: Gate /4OUT 2: Random /4 + S&H Src OUT 1, Quantiser D dorianOUT 3: Gate /6OUT 4: Random /6 + S&H Src OUT 3, Quantiser D dorian, Offset +2 octOUT 1gateOUT 21v/octOUT 3gateOUT 41v/octTriggateV/oct1v/octTriggateV/oct1v/oct11. 4-against-6 counterpointpitchgate
Phrase-end scene trigger
One rare pulse at the end of every 64-beat phrase fans out to reset multiple modules at once.
Walkthrough
  1. OUT 8 extended: Eucl Steps=64, Trigs=1, Shift=63 (one pulse on step 64 only).
  2. OUT 8 extended: Shape = Gate, Width ~5% (short 20 ms pulse).
  3. Patch OUT 8 → Marbles t-Reset.
  4. Stack OUT 8 → Stages Reset.
  5. Stack OUT 8 → Filter Bank Scene+ advance.
  6. Press Start / Stop.
Signal out OUT 8 — single short pulse, 0–5V, on beat 64 of every 64-beat phrase.
Listen for Silent for 63 beats, then every downstream module resets or advances in lockstep — a whole song moves to the next section on its own.
Show diagram
Patch diagramPatch diagram with 4 modules and 3 connections. Modules: Pamela's PRO Workout, Marbles, Stages, Filter Bank. Signals: 3 gate.Pamela's PRO WorkoutMarblesStagesFilter BankOUT 8: Euclidean 64/1 Shift=63, Width=5%OUT 8gatet ResetgateResetgateScene+gate11. end-of-phrase scene advancegate
Hub-and-spoke rhythm section
Three trigger outputs fire three envelopes on three VCAs while a slow sine animates the mix bus.
Walkthrough
  1. OUT 1 modifier: /4. Shape = Gate, Width ~25%. Kick trigger.
  2. OUT 2 modifier: x4. Shape = Gate, Width ~15%. Probability = 60%. Hat trigger.
  3. OUT 3 extended: Eucl Steps=16, Trigs=5. Shape = Gate, Width ~20%. Perc trigger.
  4. OUT 4 modifier: /32 (2-bar cycle). Shape = Sine. Mixer group level animator.
  5. Patch OUT 1 → Env 1 trig; Env 1 → VCA Kick CV; Kick VCO → VCA Kick → Mixer 1.
  6. Patch OUT 2 → Env 2 trig; Env 2 → VCA Hat CV; Hat noise → VCA Hat → Mixer 2.
  7. Patch OUT 3 → Env 3 trig; Env 3 → VCA Perc CV; Perc source → VCA Perc → Mixer 3.
  8. Patch OUT 4 → Mixer group level CV.
  9. Press Start / Stop.
Signal out OUT 1/2/3 — gates 0–5V per voice; OUT 4 — sine CV 0–5V for bus dynamics.
Listen for A full rhythm section with kick, sparse hat, euclidean perc, and a slow swell that breathes across every two bars. One module, one clock, full groove.
Show diagram
Patch diagramPatch diagram with 14 modules and 10 connections. Signals: 3 audio, 4 cv, 3 trigger.Pamela's PRO WorkoutEnv 1Env 2Env 3VCA KickVCA HatVCA PercKick VCOVCA Kick (In) -> MixerHat NoiseVCA Hat (In) -> MixerPerc SrcVCA Perc (In) -> MixerMixerOUT 1: Gate /4OUT 2: Gate x4, p=60%OUT 3: Euclidean 16/5OUT 4: Sine LFO /32OUT 1trigOUT 2trigOUT 3trigOUT 4cvTrigtrigOutcvTrigtrigOutcvTrigtrigOutcvCVcvCVcvCVcvOutaudioIn 1audioOutaudioIn 2audioOutaudioIn 3audioLevel CVcv11. breathing dynamicsaudiocvtrigger

Behaviors

Per-Output Clock Division / Multiplication master clock running

Each output has an independent multiplier or divisor from /16384 to ×192 including non-integer triplet and dotted values. Utility modes: GATE (held high), OFF, START pulse, STOP pulse.

Waveform Shapes per-output setting

Each output selects from: Gate/Pulse, Ratchet ×2/×4, Triangle, Trapezoid, Sine, Hump, Exp/Log Envelope, Classic Random (S&H), Smooth Random. Width/Slew parameter shapes each waveform.

Euclidean Patterns Euclidean Steps parameter > 0

Generate Euclidean rhythms per output. Set Steps (total), Triggers (hits), Pad (empty suffix steps), and Shift (rotation). Pattern loops can reset non-4/4 patterns.

Probability & Loops per-output setting

Probability sets % chance each step fires. Loop specifies reset point in beats. Loop Nap/Wake creates sleeping patterns (output off for N loops, active for M loops).

Cross Operations per-output config

17 operations between outputs: AND, OR, S&H, MULT, MASK, SEED, FLIP, MIN, MAX, and more. Enables internal modulation routing without cables.

FLEX Timing per-output config

Micro-timing offsets: HUMAN (random drift), SWING (every-other delay), RAMP UP/DOWN (accelerating/decelerating), HUMP (arc tempo).

Loop Wake/Nap per-output config

Output plays for N loops (Wake), then silences for N loops (Nap). Creates call-and-response phrases and automatic fills without any external sequencer or logic.

Quantiser per-output Quantiser setting

Quantises output to musical scales. Custom scales saveable. Applied after cross operations.

Triggered envelope mode Output type = Triggered

Setting an output to Triggered type converts any waveform shape into a one-shot envelope that fires on each rising edge from a CV input. Pamela becomes an 8-channel clocked envelope generator — each channel can have a different shape (exp, log, sine, triangle) and length independent of the master BPM.

Loop Shift for evolution Loop Shift parameter > 0

Loop Shift advances the start point of a pattern by N steps each time the loop resets. The pattern slowly walks through a longer underlying sequence cycle by cycle, preventing static repetition over long periods. Combine with Euclidean patterns for sequences that feel generative without true randomness.

RESEED for controlled randomness Cross Op: SEED

One output set to Cross Op SEED with Cross Src pointing to another output: the source output's rising edge resets the random seed of the SEED output, causing it to replay the same random sequence from that reset point. Provides deterministic re-rolls on demand — useful for generative patches that need repeatability at phrase boundaries.

Controls

Main Program Knob Push-turn encoder for all UI navigation. Twist to scroll outputs/values, push to select, push+hold to access extended parameters.
Push: select · Twist: adjust · Hold (>1s): extended params
Main Start / Stop Button Starts and stops the master clock. Pressing stop also resets clock position.
Single press: start/stop & reset

I/O

IN · 4

  • CLK 0–5V pulse GATE
    External clock input. Overrides internal BPM when patched. Rising edge 700mV min.
  • RUN 0–5V CLK
    Run/stop input. High voltage starts clock, low stops it. Can also act as CV 3 or Reset.
  • CV 1 0–5V CV
    Assignable CV input 1. Assignable to any output parameter with individual attenuation and offset.
  • CV 2 0–5V CV
    Assignable CV input 2. Assignable to any output parameter with individual attenuation and offset.

OUT · 1

  • OUT 1–8 0–5V · 12-bit · 3.8kHz max update GATE
    Eight independent clocked CV/gate outputs with LED indicators. Each fully programmable with shape, divisor/multiplier, Euclidean, probability, and cross-modulation.