- Push the program knob on the BPM screen, twist to ~120 BPM, push to confirm.
- Twist to the OUT 1 screen, push+hold the knob ~1s to enter extended parameters.
- Twist to Eucl Steps, push, set to 16, push to save.
- Twist to Eucl Trigs, push, set to 7, push to save.
- Twist to Eucl Shift, push, set to 0, push (push+hold to exit back).
- Patch OUT 1 → your drum's trigger input.
- Press Start / Stop to run the clock.
Compact programmable clock-synced modulation source with 8 independent outputs. Each output freely configurable as LFO, trigger, envelope, Euclidean pattern, or random. BPM 10–330, with CV inputs and cross-output modulation.
Patch Ideas · 23
- On OUT 1 modifier, set divisor to x4 (fast free-running source).
- OUT 1 extended: Shape = Smooth Random.
- OUT 1 extended: Loop = 16 (beats to repeat the random seed).
- OUT 1 extended: Cross Op = S&H, Cross Src = Out 2.
- OUT 2 modifier: /4 (one gate per beat) — this is the S&H clock.
- Patch OUT 1 → VCO 1V/oct.
- Press Start / Stop. Quantise OUT 1 on its extended Quantiser screen to a scale you like.
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- OUT 1 modifier: /7. OUT 1 Shape = Gate, Width ~50%.
- OUT 2 modifier: /11. OUT 2 Shape = Gate, Width ~50%.
- OUT 3 modifier: /13. OUT 3 Shape = Gate, Width ~50%.
- Patch OUT 1 → Drum 1 trigger.
- Patch OUT 2 → Drum 2 trigger.
- Patch OUT 3 → Drum 3 trigger.
- Press Start / Stop.
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- OUT 1 extended: Eucl Steps=16, Trigs=13 (dense pattern).
- OUT 2 extended: Eucl Steps=16, Trigs=5 (sparse gate).
- OUT 1 extended: Cross Op = MASK, Cross Src = Out 2. OUT 1 only passes when OUT 2 is high.
- Patch OUT 1 → percussion trigger.
- Press Start / Stop.
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- OUT 1 extended: Eucl Steps=16, Trigs=7, Shift=0.
- OUT 2 extended: Eucl Steps=16, Trigs=5, Shift=3.
- OUT 3 modifier: x1 (same grid resolution).
- OUT 3 extended: Shape = Gate, Width ~25%.
- OUT 3 extended: Cross Op = AND, Cross Src = Out 1. OUT 3 = (its own gate) AND OUT 1.
- Also route OUT 2 via a second Cross path by stacking OUT 2 into OUT 3's CV input and assigning Eucl Trigs to CV — or simpler, set OUT 3 to copy OUT 2's pattern via Load/Save and AND against OUT 1.
- Patch OUT 3 → percussion trigger.
- Press Start / Stop.
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- OUT 1 modifier: /4 (one step per beat). Shape = Smooth Random, Quantiser = a scale you like.
- OUT 1 extended: Loop = 4 beats. Loop Wake = 2, Loop Nap = 1.
- OUT 2 modifier: /4. Shape = Smooth Random, Quantiser = same scale, different note range via Offset.
- OUT 2 extended: Loop = 4. Loop Wake = 1, Loop Nap = 2.
- Patch OUT 1 → VCO 1 V/oct. Route a clock (separate output, or Pam's OUT 3 at /8) to VCO 1 envelope.
- Patch OUT 2 → VCO 2 V/oct with its own envelope trigger.
- Press Start / Stop.
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- OUT 1 modifier: /4. Shape = Gate, Width ~30%. Continuous main kick trigger.
- OUT 2 extended: Eucl Steps=16, Trigs=12. Dense fill pattern.
- OUT 2 extended: Loop = 8 beats.
- OUT 2 extended: Loop Wake = 1, Loop Nap = 7. Pattern runs for one 8-beat loop then sleeps for seven.
- Patch OUT 1 → Kick trigger.
- Patch OUT 2 → Fill drum trigger.
- Press Start / Stop.
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- OUT 1 modifier: x4 (steps are 1/4 beat — fast source for smooth glide).
- OUT 1 extended: Shape = Smooth Random.
- OUT 1 extended: Slew ~40% to round the corners further.
- OUT 1 extended: Loop = 8 beats so the phrase repeats every two bars.
- OUT 1 extended: Quantiser = Pentatonic (pick your root).
- Patch OUT 1 → VCO 1V/oct.
- Route another output at /4 as trigger to your envelope/VCA.
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- OUT 1 modifier: /4. Extended: Shape = Sine.
- OUT 1 extended: Phase = 0%.
- OUT 2 modifier: /4. Extended: Shape = Sine.
- OUT 2 extended: Phase = 25% (a quarter cycle = 90°).
- Patch OUT 1 → Left VCA CV (or filter cutoff L).
- Patch OUT 2 → Right VCA CV.
- Press Start / Stop.
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- OUT 1 extended: Eucl Steps=16, Trigs=12.
- OUT 1 extended: Shape = Gate, Width ~20% (tight hat pulse).
- OUT 1 extended: FLEX Op = HUMAN.
- OUT 1 extended: FLEX Amount = 15% (subtle drift).
- Patch OUT 1 → closed hi-hat trigger.
- Press Start / Stop.
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- OUT 1 extended: Eucl Steps=16, Trigs=3, Shift=0 (kick — downbeats).
- OUT 2 extended: Eucl Steps=16, Trigs=5, Shift=2 (snare — backbeat-ish).
- OUT 3 extended: Eucl Steps=16, Trigs=7, Shift=5 (hat — syncopated 16ths).
- OUT 4 extended: Eucl Steps=16, Trigs=4, Shift=3 (perc — offbeat accents).
- Patch OUT 1 → Kick, OUT 2 → Snare, OUT 3 → Hat, OUT 4 → Perc.
- Press Start / Stop.
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- Settings → Input: Run = RESET (so RUN input can still receive a trigger, but we'll use SEED internally).
- OUT 1 modifier: /4. Shape = Gate. Extended: Probability = 100% (always fires).
- OUT 2 modifier: /4. Shape = Gate. Extended: Probability = 75%.
- OUT 3 modifier: /4. Shape = Gate. Extended: Probability = 50%.
- OUT 4 modifier: /4. Shape = Gate. Extended: Probability = 25%.
- OUT 8 modifier: /32. Shape = Trigger pulse — this is the phrase boundary.
- For each of OUT 2, 3, 4: Cross Op = SEED, Cross Src = Out 8. Each rising edge of OUT 8 reseeds their RNG.
- Patch OUT 1–4 → Kick, Snare, Hat, Perc.
- Press Start / Stop.
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- OUT 5 modifier: /16 (one cycle every 4 bars of 16ths, i.e. 1 bar). Shape = Sine.
- OUT 5 extended: Phase = 25% (90°) so the peak lands on the bar backbeat.
- OUT 6 modifier: /32 (2-bar cycle). Shape = Triangle with Width = 100% (saw-down).
- Patch OUT 5 → VCF cutoff CV.
- Patch OUT 6 → VCA level CV.
- Press Start / Stop and play a sustained pad through the VCF/VCA chain.
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- OUT 1 modifier: x2. Extended: Eucl Steps=8, Trigs=5. Shape = Gate, Width ~30%.
- OUT 2 modifier: x2. Extended: Shape = Classic Random.
- OUT 2 extended: Quantiser = A minor.
- OUT 2 extended: Cross Op = S&H, Cross Src = Out 1. New pitch samples only on each OUT 1 hit.
- Patch OUT 1 → envelope trigger.
- Patch OUT 2 → VCO 1V/oct.
- Envelope out → VCA CV. VCO → VCA in.
- Press Start / Stop.
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- OUT 1 modifier: x3. Shape = Gate, Width ~10%.
- OUT 2 modifier: x5. Shape = Gate, Width ~10%.
- OUT 3 modifier: x7. Shape = Gate, Width ~10%. Cross Op = OR, Cross Src = Out 1.
- OUT 4 modifier: x1. Shape = Gate. Cross Op = OR, Cross Src = Out 2. Extended: Cross then OR with Out 3 via a second stage (or use Pam's own sum via the AXON-style stacking described in the manual).
- Simpler route: cascade OR through sequential outputs — OUT 2 Cross OR Out 1; OUT 3 Cross OR Out 2. OUT 3 now represents the union.
- OUT 3 extended: FLEX Op = SWING, Amount = 15% for groove.
- Patch OUT 3 → percussion trigger.
- Press Start / Stop.
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- OUT 1 modifier: x4. Shape = Gate. Clock to external sequencer.
- OUT 2 modifier: /4. Shape = Gate, Width ~20%. Note trigger to envelope.
- OUT 3 modifier: /4. Shape = Classic Random. Quantiser = C minor. Cross Op = S&H, Cross Src = Out 2. Pitch per note.
- OUT 4 modifier: x2. Shape = Smooth Random. Slew ~60%. Timbre modulator.
- OUT 5 modifier: /16. Shape = Sine. Filter LFO.
- OUT 6 modifier: /32. Shape = Triangle Width 100% (saw-down). VCA swell.
- OUT 7 modifier: /1. Extended: Eucl Steps=16, Trigs=2. Reverb send trigger.
- OUT 8 modifier: /64. Shape = Trigger pulse. Scene/reset pulse.
- Patch each output as listed in the diagram and press Start / Stop.
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- OUT 1 modifier: x4 (16th notes). Shape = Gate, Width ~15% (tight closed hat).
- OUT 1 extended: Probability = 80%. FLEX Op = SWING, Amount = 8%.
- OUT 2 modifier: x4. Shape = Gate, Width ~60% (longer for open hat).
- OUT 2 extended: Probability = 20%. FLEX Op = SWING, Amount = 0%.
- Patch OUT 1 → Closed hat trigger.
- Patch OUT 2 → Open hat trigger.
- Press Start / Stop.
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- OUT 5 modifier: /16. Shape = Sine. Phase = 0%. Level = 40% (gentle FM depth).
- OUT 6 modifier: /16. Shape = Sine. Phase = 25% (90°). Level = 100%, Offset = 0% (full pan sweep).
- Patch OUT 5 → VCO FM index CV.
- Patch OUT 6 → stereo panner CV.
- Press Start / Stop with a sustained note playing through the VCO and panner.
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- OUT 1 extended: Eucl Steps=16, Trigs=5, Shift=0. Shape = Gate.
- On the Eucl Shift screen, twist past the minimum value to reveal the CV assign row.
- Set CV source = CV1. Attenuation = 99%, Offset = 0%.
- Patch a slow LFO (≥1 cycle per 16 bars) into Pam's CV 1 input. Use 0–5V range.
- Patch OUT 1 → drum trigger.
- Press Start / Stop.
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- OUT 1 modifier: /4. Shape = Gate, Width ~25%. Probability = 100%. Main kick.
- OUT 2 modifier: x8 (32nd notes). Shape = Gate, Width ~10%. Probability = 25%.
- OUT 2 extended: Cross Op = OR, Cross Src = Out 1. OUT 2 merges its ratchets with the main kick.
- Patch OUT 2 → Kick trigger. (Or route through an external OR gate if you prefer.)
- Press Start / Stop.
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- OUT 1 modifier: /4. Shape = Gate, Width ~30%. Voice A trigger.
- OUT 2 modifier: /4. Shape = Classic Random. Quantiser = D dorian. Cross Op = S&H, Cross Src = Out 1. Voice A pitch.
- OUT 2 extended: Offset = 0% (keeps low register around C3).
- OUT 3 modifier: /6. Shape = Gate, Width ~30%. Voice B trigger.
- OUT 4 modifier: /6. Shape = Classic Random. Quantiser = D dorian. Cross Op = S&H, Cross Src = Out 3.
- OUT 4 extended: Offset = 40% (shifts Voice B up about two octaves).
- Patch OUT 1 → Env A trig, OUT 2 → VCO A 1V/oct.
- Patch OUT 3 → Env B trig, OUT 4 → VCO B 1V/oct.
- Press Start / Stop.
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- OUT 8 extended: Eucl Steps=64, Trigs=1, Shift=63 (one pulse on step 64 only).
- OUT 8 extended: Shape = Gate, Width ~5% (short 20 ms pulse).
- Patch OUT 8 → Marbles t-Reset.
- Stack OUT 8 → Stages Reset.
- Stack OUT 8 → Filter Bank Scene+ advance.
- Press Start / Stop.
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- OUT 1 modifier: /4. Shape = Gate, Width ~25%. Kick trigger.
- OUT 2 modifier: x4. Shape = Gate, Width ~15%. Probability = 60%. Hat trigger.
- OUT 3 extended: Eucl Steps=16, Trigs=5. Shape = Gate, Width ~20%. Perc trigger.
- OUT 4 modifier: /32 (2-bar cycle). Shape = Sine. Mixer group level animator.
- Patch OUT 1 → Env 1 trig; Env 1 → VCA Kick CV; Kick VCO → VCA Kick → Mixer 1.
- Patch OUT 2 → Env 2 trig; Env 2 → VCA Hat CV; Hat noise → VCA Hat → Mixer 2.
- Patch OUT 3 → Env 3 trig; Env 3 → VCA Perc CV; Perc source → VCA Perc → Mixer 3.
- Patch OUT 4 → Mixer group level CV.
- Press Start / Stop.
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Behaviors
Each output has an independent multiplier or divisor from /16384 to ×192 including non-integer triplet and dotted values. Utility modes: GATE (held high), OFF, START pulse, STOP pulse.
Each output selects from: Gate/Pulse, Ratchet ×2/×4, Triangle, Trapezoid, Sine, Hump, Exp/Log Envelope, Classic Random (S&H), Smooth Random. Width/Slew parameter shapes each waveform.
Generate Euclidean rhythms per output. Set Steps (total), Triggers (hits), Pad (empty suffix steps), and Shift (rotation). Pattern loops can reset non-4/4 patterns.
Probability sets % chance each step fires. Loop specifies reset point in beats. Loop Nap/Wake creates sleeping patterns (output off for N loops, active for M loops).
17 operations between outputs: AND, OR, S&H, MULT, MASK, SEED, FLIP, MIN, MAX, and more. Enables internal modulation routing without cables.
Micro-timing offsets: HUMAN (random drift), SWING (every-other delay), RAMP UP/DOWN (accelerating/decelerating), HUMP (arc tempo).
Output plays for N loops (Wake), then silences for N loops (Nap). Creates call-and-response phrases and automatic fills without any external sequencer or logic.
Quantises output to musical scales. Custom scales saveable. Applied after cross operations.
Setting an output to Triggered type converts any waveform shape into a one-shot envelope that fires on each rising edge from a CV input. Pamela becomes an 8-channel clocked envelope generator — each channel can have a different shape (exp, log, sine, triangle) and length independent of the master BPM.
Loop Shift advances the start point of a pattern by N steps each time the loop resets. The pattern slowly walks through a longer underlying sequence cycle by cycle, preventing static repetition over long periods. Combine with Euclidean patterns for sequences that feel generative without true randomness.
One output set to Cross Op SEED with Cross Src pointing to another output: the source output's rising edge resets the random seed of the SEED output, causing it to replay the same random sequence from that reset point. Provides deterministic re-rolls on demand — useful for generative patches that need repeatability at phrase boundaries.
Controls
| Main | Program Knob | Push-turn encoder for all UI navigation. Twist to scroll outputs/values, push to select, push+hold to access extended parameters. Push: select · Twist: adjust · Hold (>1s): extended params |
| Main | Start / Stop Button | Starts and stops the master clock. Pressing stop also resets clock position. Single press: start/stop & reset |
I/O
IN · 4
- CLK 0–5V pulse GATEExternal clock input. Overrides internal BPM when patched. Rising edge 700mV min.
- RUN 0–5V CLKRun/stop input. High voltage starts clock, low stops it. Can also act as CV 3 or Reset.
- CV 1 0–5V CVAssignable CV input 1. Assignable to any output parameter with individual attenuation and offset.
- CV 2 0–5V CVAssignable CV input 2. Assignable to any output parameter with individual attenuation and offset.
OUT · 1
- OUT 1–8 0–5V · 12-bit · 3.8kHz max update GATEEight independent clocked CV/gate outputs with LED indicators. Each fully programmable with shape, divisor/multiplier, Euclidean, probability, and cross-modulation.