- Press Layer until alpha's LED lights.
- Patch a slow pad → Input. Press Capture, hold ~3 seconds of source, press Capture again to stop.
- Set Intensity ~noon (dense continuous grains).
- Set Length ~1 o'clock (~500 ms grains) and Grain Window noon (Gaussian, smooth fades).
- Set Scan ~noon and Spray ~10 o'clock for a tight but moving cluster.
- Set Pitch at unity and Dry/Wet ~3 o'clock (mostly wet).
- Patch Output 1 → Mixer L and Output 2 → Mixer R.
Granular processor with six 10-second buffers, two grain engines, 1V/oct pitch tracking, onboard capture and onset detection, and mono or stereo input paths. Built-in microphone and USB sample import turn it into a live recorder as well as an effect.
Patch Ideas · 7
- Patch a drum loop → Input (also normalises to Onset Input).
- Capture ~4 seconds into layer alpha (press Capture, then Capture again).
- Set Sensitivity ~2 o'clock so quiet hits still trigger.
- Set Hold ~9 o'clock (~50 ms minimum gap between detections).
- Set Length ~10 o'clock (~100 ms short grains) and Intensity ~10 o'clock.
- Patch Pulse Output → external Envelope (Trig) to fire a VCA in sync with detected hits.
- Patch Output 1 → Mixer L, Output 2 → Mixer R, Dry/Wet ~2 o'clock.
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- Capture different short sources into layers alpha through zeta (cycle Layer + Capture six times).
- Press Layer until omega is selected (all six LEDs lit).
- Set Length ~9 o'clock (~50 ms grains), Grain Window noon (Gaussian).
- Set Grain Direction noon (50/50 forward/reverse), Pitch at unity.
- Patch a slow bipolar LFO (~0.1 Hz) → Scan CV Input.
- Set Scan ~noon so the LFO sweeps the full layer chain.
- Set Intensity ~1 o'clock and Dry/Wet full CW.
- Patch Output 1 → Output L, Output 2 → Output R.
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- Press Layer until alpha is selected.
- Patch a saw VCO → Input.
- Set Dub just past noon (half-old / half-new on each new capture pass).
- Press Capture and let ~5 seconds record, then press Capture again.
- Repeat capture 3–4 times — each pass blends new audio with the previous content.
- Set Intensity ~10 o'clock (low continuous engine), Length ~2 o'clock (long grains).
- Set Pitch at unity, Dry/Wet ~2 o'clock.
- Patch Output 1 → Output (In).
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- Capture ~3 seconds of any tonal source into layer alpha.
- Turn Intensity full CCW to disable the continuous engine — only strikes will sound.
- Set Length ~10 o'clock (~80 ms), Grain Window noon.
- Set Pitch at −12 semitones (one octave down from unity).
- Set Pitch Deviation ~2 o'clock (CW = quantised intervals per grain).
- Patch a sequencer Gate → Strike Input. Each gate fires one accent grain.
- Set Dry/Wet ~2 o'clock so the dry rhythm stays audible.
- Patch Output 1 → Output (In).
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- Leave Input and Onset Input unpatched — the on-module microphone normalises into the capture path.
- Press Layer until alpha is selected.
- Set Input Level ~11 o'clock and tap near the module to test the mic LED responds.
- Press Capture, speak / play / scrape near the module for ~5 seconds, press Capture to stop.
- Set Length ~12 o'clock (~750 ms), Intensity ~1 o'clock, Spray ~11 o'clock.
- Set Scan slowly turning by hand or patch a slow LFO → Scan CV Input.
- Set Dry/Wet full CW (wet only) and patch Output 1 / Output 2 → Mixer L / R.
- Patch a sustained VCO drone → Input.
- Capture ~2 seconds into layer alpha, then press Capture again to stop.
- Patch a sequencer 1V/oct → 1V/Octave Input (tracks grain transposition).
- Patch the sequencer Gate → Strike Input (one grain per note).
- Turn Intensity full CCW so only strikes sound.
- Set Pitch at unity (your sequencer drives pitch from 0 V).
- Set Length ~11 o'clock (~150 ms), Grain Window noon.
- Set Dry/Wet full CW, Output 1 → Mixer L, Output 2 → Mixer R.
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Behaviors
The continuous engine runs from Length and Intensity, while the strike engine fires on Capture Button or Strike Input. Together they can generate up to 88 grains polyphonically.
arbhar records into one of six 10-second layers. Accumulative capture can pause and resume within a layer, turning one buffer into a composed collage.
In omega, the Scan knob addresses all layers through position. In follow mode, the playback head tracks the record head, keeping grains anchored to captured motion.
Onset analysis can arm capture and also generate triggers or gates from detected attacks. The Pulse Output becomes a usable event stream for external timing.
Counterclockwise adds random pitch drift. Clockwise adds quantized interval offsets, so each grain can move in a repeatable harmonic family instead of pure noise.
With only Output 1 patched, Output 2 normalizes to mono. Patching Output 2 opens stereo imaging and lets each side take independent grain distribution.
The onboard condenser microphone normalizes into the capture path. The module becomes a self-contained field recorder without external cabling.
Controls
| Global | Input Level | Sets input gain before the limiter. Around 10 o'clock is unity; clockwise drives the preamp. unity at ~10:00 · analogue limiting on high levels |
| Global | Dry/Wet | Crossfades between the dry input and the granular engines. equal-power crossfade |
| Global | Output Level | Sets the level at both outputs. post-granular output trim |
| Global | Capture | Starts and stops recording to the selected layer. press to record · press again to stop |
| Global | Shift | Accesses secondary functions such as capture modes, track-and-hold, and mode selection. holds secondary state · used with Capture and Layer |
| Global | Layer | Selects one of the six layers, or omega to link them through Scan. alpha through zeta · omega = scan all layers |
| Continuous engine | Intensity | Sets grain density and asynchronous versus synchronous grain generation. centre = max grains · extremes disable continuous engine |
| Global | Strike | Generates a single accent grain from the strike engine. button and trigger input both fire a grain |
| Shared grain engine | Grain Window | Shapes the grain envelope from square to Gaussian to sawtooth. CCW: square · noon: Gaussian · CW: descending saw |
| Shared grain engine | Grain Direction | Sets the probability of forward versus reverse playback. CCW: forward · noon: 50/50 · CW: reverse |
| Shared grain engine | Length | Sets grain duration. ~4 ms to 3 s · center around 750 ms |
| Shared grain engine | Scan | Sets the playback position inside the active layer. sets grain start position at grain onset |
| Shared grain engine | Spray | Adds random offset around Scan. CCW: tight cluster · CW: fully random layer access |
| Shared grain engine | Pitch | Sets the base grain transposition. applied at grain onset |
| Shared grain engine | Pitch Deviation | Adds per-grain random or quantized pitch offsets. CCW: unquantized random · CW: quantized intervals |
| Onset analysis | Sensitivity | Sets onset detector sensitivity or Input 2 level in stereo mode. shared with onset analysis threshold |
| Onset analysis | Hold | Sets the minimum time between onset detections or recorded events. 5 ms to 10 s |
| Capture | Dub | Sets sound-on-sound attenuation for overdub capture. CCW: replace · noon: half-old/half-new · CW: full layering |
I/O
IN · 8
- Input audio AUDIOAC-coupled audio input for capture and playback processing.
- Onset Input audio AUDIOAudio input for onset detection and stereo capture analysis.NORM → Input
- Capture Pulse Input pulse / gate GATEGate or trigger input that starts, stops, or retriggers capture.
- Intensity CV Input bipolar CV CVCV over grain density and amplitude distribution.
- Length CV Input bipolar CV CVCV over grain duration.
- Scan CV Input bipolar CV CVCV over layer position.
- Strike Input pulse / gate GATETrigger or gate input for the strike granular engine.
- 1V/Octave Input 1V/octPitch tracking input for grain transposition.
OUT · 3
- Output 1 audio AUDIOAudio output. Grains are coin-tossed between both outputs by default.
- Output 2 audio AUDIOSecond audio output. Unpatched, it normalizes to Output 1 for mono playback.NORM → Output 1
- Pulse Output +5V trigger / gate GATETrigger or gate output from the onset engine.