- Load a sustaining pad/chord WAV on SOUND 1 (ALT → /WAVS → pick a sample).
- Set SIZE ~2 o'clock (~2 sec) and SHAPE to Bell.
- Set RATE ~10 o'clock (around 1 Hz). Unlink RATE–SIZE if linked so grains don't all stack.
- Set BLUR ~3 o'clock for a long reverb tail.
- Set LEVEL at noon, TONE at noon, PITCH at noon.
- Press LATCH, then tap SOUND 1 — grains keep firing without holding the button.
- Patch OUT L → Mixer L, OUT R → Mixer R.
Live stereo morphing granular sampler with 8 Sounds, two morphable Scenes per Sound, three assignable CV inputs, built-in Blur reverb, looping recorder for live input, and microSD sample storage.
Patch Ideas · 5
- Load a drum or percussion loop on SOUND 1.
- Press ALT, then press SYNC so SYNC lights YELLOW (RATE is now clock-synced).
- Press RATE–SIZE link so RATE multiplies the clock and SIZE snaps to clock divisions.
- Set SIZE ~10 o'clock (100–200 ms short grains).
- Set RATE around 2 o'clock for 2x–4x the clock rate.
- Set SCAN just CW of center for slow forward scanning through the loop.
- Patch your master clock → SYNC. Patch a gate → GATE to play SOUND 1.
- Patch OUT L → Mixer L, OUT R → Mixer R.
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- On SOUND 1, press SCENE A and dial a calm state (SIZE noon, BLUR low, PITCH noon, SHAPE Tukey, RATE ~11 o'clock).
- Press SCENE B and dial a contrasting state (SIZE ~3 o'clock, BLUR ~3 o'clock, PITCH +1 oct, SHAPE Bell, RATE ~2 o'clock).
- Slide MORPH fader to the left (Scene A) as the starting position.
- Set MORPH ATT to ~2 o'clock.
- Patch a slow LFO (≈0.05–0.2 Hz, ±5V) → MORPH CV.
- Press LATCH + SOUND 1 so grains keep firing.
- Patch OUT L / OUT R → Mixer.
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- Hold SOUND 1 and press SAMPLE — SOUND 1 turns MAGENTA (now a Live Sound, Looping Recorder active).
- Patch a source → IN L, and its right channel → IN R (or leave R unpatched for mono).
- In ALT → SAMPLE settings, set GAIN so audio registers cleanly; optionally set THRSH so the recorder auto-freezes when the input stops.
- Set START full CW (newest audio), WRAP ~2 o'clock, SCAN at noon.
- Set SIZE ~noon (~1 sec), SHAPE Tukey, RATE ~noon, BLUR ~11 o'clock.
- Press LATCH + SOUND 1 so grains run continuously from live memory.
- Press SAMPLE to Freeze/Unfreeze the buffer (button turns CYAN when frozen).
- Patch OUT L / OUT R → Mixer.
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- On SOUND 1, press SCENE A and set SHAPE to Tukey. Leave other knobs where you like them.
- Press SCENE B and set SHAPE to Decay. Match the other knobs to Scene A.
- Set MORPH fader about 25% of the way from left (Scene A) toward right (Scene B).
- Set SIZE ~noon, RATE ~1 o'clock so new grains fire often enough to hear the mix.
- Press LATCH + SOUND 1.
- Patch OUT L / OUT R → Mixer.
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Behaviors
Press or hold a SOUND 1-8 button to generate grains from that Sound's sample at the set RATE. All 8 Sounds can overlap simultaneously. LATCH button sustains grain generation continuously.
Each Sound stores two Scenes (A and B) with independent knob positions. MORPH fader smoothly interpolates all parameters simultaneously. REVERSE and SHAPE morph probabilistically.
Assigns a Sound to live audio input. Looping Recorder captures up to 32 seconds from IN L/R. Granular engine processes live memory in real time.
Assign X, Y, Z CV inputs or internal random to any granular parameter. Attenuversion amounts stored per Scene and morph between Scenes.
Browse and load stereo WAV files from microSD card (≥32GB recommended). Projects and Presets save complete configurations including Scenes and mod assignments.
Controls
| Granular | START | Starting position of each grain within the sample or live memory. Default: 0 sec · full range across sample length |
| Granular | WRAP | Defines the scan area width from the START position. Controls how far grains can stray. Default: 100% · 0% = single point · 100% = full buffer |
| Granular | SCAN | Speed and direction of automatic position scanning through the sample. CCW = reverse scan · center = no scan · CW = forward scan |
| Granular | SHAPE | Grain window/envelope shape. Controls the amplitude envelope applied to each grain. 7 discrete options: Bell, Sinc, Triangle, Decay, Ramp, Square, Tukey (default) |
| Granular | BLUR | Reverb send amount per grain. Controls decay amount of the built-in Blur reverb effect. 0 = dry · CW = more blur reverb |
| Granular | LEVEL | Grain volume level. Sets the amplitude of generated grains. Default: 100% |
| Granular | RATE | Grain trigger rate — how frequently new grains are generated. Default: 1 Hz · SIZE-linked by default |
| Granular | SIZE | Grain length. Duration of each individual grain. Range: 20ms–4sec · Default: 1 sec |
| Granular | PITCH | Grain playback pitch/speed. Transposes grain playback relative to original sample pitch. Default: 1x (unity) · tracks V/Oct via SELECT or GATE normalling |
| Granular | TONE | 2-pole LP–HP filter applied per grain. Shapes timbral content of each grain independently. CCW = LP · CW = HP |
| Scene | MORPH Fader | Crossfades all parameters between Scene A and Scene B simultaneously for smooth timbral morphing. Left = Scene A · Right = Scene B · LED shows modulated position |
| Scene | MORPH ATT | Attenuverter for the MORPH CV input. Controls level and inversion of incoming CV. MORPH fader acts as offset when CV present |
I/O
IN · 9
- IN L + IN R audio AUDIOStereo audio input for live granular processing via Looping Recorder.
- NEXT >2V GATETrigger advances to next Sound (>2V). Normalled to GATE.
- GATE >2V GATEGate input triggers the currently playing Sound. While high, grains generate at RATE.
- X ±10V CVAssignable modulation CV input 1. Assign to any granular parameter per Scene.
- Y ±10V CVAssignable modulation CV input 2. Assign to any granular parameter per Scene.
- Z ±10V CVAssignable modulation CV input 3. Assign to any granular parameter per Scene.
- SELECT ±10V CVCV selects active Sound (0–5V maps to Sounds 1–8). Negative voltage mirrored.
- MORPH CV ±10V CVCV input for MORPH fader position. Scaled by MORPH ATT attenuverter.
- SYNC >2V GATEClock/trigger input for synchronizing grain rate to external clock.
OUT · 4
- OUT L audio AUDIOLeft stereo audio output of granular engine (includes Blur reverb).
- OUT R audio AUDIORight stereo audio output of granular engine (includes Blur reverb).
- A ±5V CVAssignable CV output 1. Routable to various internal parameters.
- B ±5V CVAssignable CV output 2. Routable to various internal parameters.