- Push LOAD, turn ENCODER to preset 1 (or 5, 9, 13), click ENCODER to load.
- Push MOD button, turn ENCODER to 'Preset Step', click to confirm.
- Click MOD button again; set Pst A:B to the kit range (e.g. 1:4).
- Push OBJECT, scroll to Polyphony, set to 2 so previous hit rings out.
- Patch CV sequencer (0-5V steps) → MOD input; set MOD attenuverter to ~3 o'clock.
- Patch gate sequencer → TRIG.
- Patch Plonk OUT → mixer/output.
Plonk
Intellijel 12HPDuophonic physical-modeling percussion voice built with Applied Acoustics Systems. Mallet + noise exciters drive six resonator types (string, beam, marimba, drumhead, membrane, plate). 128 presets, four CV destinations, USB SysEx.
Patch Ideas · 10
- Load any preset, push OBJECT, set Resonator Type to Marimba, Polyphony to 2.
- Push CONFIG, scroll to VEL Mode, set to 'dynamics'.
- Push X button, select 'M Stiffness', click; push X again, set DEPTH to MEDIUM.
- Push Y button, select 'R Position', click to confirm.
- Patch MIDI-CV pitch → PITCH; MIDI-CV gate → TRIG; velocity CV → VEL.
- Set X and Y knobs to 12 o'clock; sweep while playing to find a voicing.
- Patch Plonk OUT → VCA or mixer.
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- LOAD a long-decay plate or metal hat preset; turn DECAY fully CW.
- Push OBJECT, set Polyphony to 1 (new TRIG chokes old note).
- Push MOD, select 'Choke Both', click to confirm.
- Patch open-hat gate from your drum sequencer → TRIG.
- Patch closed-hat trigger → MOD input; keep MOD attenuverter above 1 o'clock so pulses exceed 1.5V.
- Patch Plonk OUT → mixer.
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- LOAD a beam/bell preset you like.
- Push MOD, turn ENCODER to 'Morph', click; click again to edit the target number.
- Turn ENCODER to a marimba-style preset number, click to confirm.
- Patch slow LFO (bipolar, ~0.1 Hz) → MOD input; MOD attenuverter to 2 o'clock.
- Patch melodic pitch sequencer → PITCH; gates → TRIG.
- Patch Plonk OUT → reverb → output.
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- LOAD any preset as starting point.
- Push MOD, turn ENCODER to 'Randomize', click to confirm.
- Push OBJECT, set Polyphony to 2 (so the last random sound can tail into the next).
- Patch main clock → TRIG.
- Patch clock divider /4 output → MOD input (MOD attenuverter above noon so pulse > 1.5V).
- Patch Plonk OUT → reverb → output.
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- LOAD a beam or string preset.
- Push MOD, turn ENCODER to 'R Pitch', click to confirm.
- Patch a VCO (audio-rate sine or triangle) → MOD input.
- Start with MOD attenuverter near noon; turn CW for more FM index, CCW for clean tone.
- Patch sequencer pitch → PITCH and gates → TRIG.
- Patch Plonk OUT → VCA → output.
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- Push OBJECT, set Resonator Type to String, Polyphony to 1.
- Push EXCITER, set Mallet/Noise Mix to 0:100 (pure noise).
- In EXCITER, scroll to Noise Envelope Type, set to AHR.
- Turn DECAY fully CW for a long resonant tail.
- Push X button, select 'R Tone', click; push X again, set DEPTH to MEDIUM.
- Patch a long gate (1-4 s) → TRIG — gate length = drone length.
- Patch slow LFO → X input for a breathing timbre.
- Patch Plonk OUT → reverb → output.
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- LOAD any drum preset.
- Push X button, turn ENCODER to 'Saturation', click to confirm.
- Push X again, set DEPTH to MEDIUM (±32).
- Patch an accent/CV sequencer → X input; X attenuverter to 3 o'clock.
- Patch pitch sequencer → PITCH; gates → TRIG.
- Set X knob to ~10 o'clock so clean hits sit below the grit threshold.
- Patch Plonk OUT → output.
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- Push OBJECT, set Resonator Type to Drumhead, Polyphony to 2.
- Push Y button, select 'R PEnv Amt' (Resonator Pitch Envelope Amount), click.
- Push Y again, set DEPTH to HIGH (±64) for dramatic pitch drops.
- Patch pitch sequencer → PITCH for tom melody.
- Patch a second stepped CV sequencer → Y input to vary pitch-drop per step.
- Patch ratcheting gate sequencer → TRIG for rolling fills.
- Patch Plonk OUT → mixer.
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- LOAD a membrane snare preset (or set OBJECT Type = Membrane manually).
- Push X button, turn ENCODER to 'N Density', click to confirm.
- Push X again, set DEPTH to FULL (±128) for full density sweep.
- Patch slow LFO (triangle, ~0.05 Hz) → X input; X attenuverter to 3 o'clock.
- Set X knob near noon so the LFO sweeps the full density range.
- Patch gate sequencer → TRIG; pitch sequencer → PITCH if desired.
- Patch Plonk OUT → compressor → output.
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Behaviors
With poly=2, a new trigger allocates a new voice while the previous note rings out naturally. Modulation applied via X/Y/MOD only affects the newest note; older voices freeze at their last modulation value.
String (plucked/bowed), Beam (bells, claves, woodblocks), Marimba (chromatic percussion), Drumhead (drums), Membrane (dissonant drums), Plate (cymbals, gongs). Inharmonicity and Tone massively reshape each type's character.
MOD CV selects a preset in range A-B every trigger; 0V picks first, +5V picks last, linear between. Tribal kits that shift kick/snare/hat across presets 1, 5, 9, 13 (factory kits) let one voice do a drum machine. Previous sound rings out when switching.
MOD input crossfades exciter and object settings between current preset and a chosen destination. Resonator type does not morph — stays fixed — but every other parameter smoothly interpolates, for evolving percussive textures.
Each trigger (or encoder press) randomizes every exciter/object parameter except polyphony. Great for serendipitous sound design; Saturation and Bitcrusher are exempt so they stay consistent.
A gate above 1.5V at MOD applies a fast envelope that kills the selected part. Designed for long-ring presets (open hats, drones) that need to be cut short by another event — classic closed-hat-chokes-open-hat pattern.
Adds a Hold stage that holds at peak while TRIG is high. Use long gates to sustain bowed strings, open hi-hats, or drones. In AR mode the envelope ignores gate length and fires a fixed attack/release.
Unlike most synths, Plonk presets don't snap knobs — PITCH/DECAY/X/Y remain at their current physical position and modulate the loaded patch. A 'long decay' preset may sound short if DECAY is turned down. Always sweep knobs when auditioning.
Accent: VEL high adds a volume accent. Dynamics: VEL voltage scales exciter strength (MIDI velocity feel). Volume: VEL directly controls output level — use for external tremolo/fade envelopes.
Asymmetric saturation (0–60 dB) and bit reduction (off → 10-bit → 1-bit) sit at the end of the audio path. Available as mod destinations for per-hit grit. Exempt from Randomize so patch sits consistently.
Controls
| Display | ENCODER | Push-encoder for browsing menus and editing values. Context-dependent. Turn: scroll · click: select/enter value edit |
| Transport | TRIGGER Button | Big red button manually triggers the exciter for auditioning or hand-played sequences. Useful for previewing while browsing presets |
| Global | PITCH Knob | Tunes base pitch. Summed with PITCH CV input and offset by PITCH menu settings. Continuous sweep ±2 oct when Quantize OFF · stepped chromatic when Quantize ON |
| Menu | PITCH Button | Opens Pitch menu: Octave and Quantize options. Octave sets base · Quantize locks PITCH knob to semitones |
| Global | DECAY Knob | Scales overall sound decay by stretching both noise envelope decay and resonator decay. CW=100% of preset values · summed with DECAY CV input |
| Menu | EXCITER Button | Opens Exciter parameters: mallet/noise mix, mallet stiffness, noise AHR envelope and LP/HP filters with their Qs and envelope amounts. 12+ exciter parameters · edited with ENCODER |
| Menu | OBJECT Button | Opens Object (resonator) parameters: type, decay, position, tone, inharmonicity, low-cut, pitch-env amount/decay, polyphony. Six resonator types · polyphony 1 or 2 |
| Menu | MOD Button | Assigns destination for MOD input. Includes exciter/object parameters plus special functions: Choke Both/Res/Noise, Preset Step, Randomize, Morph, R Pitch. Depth: LOW ±16 · MEDIUM ±32 · HIGH ±64 · FULL ±128 |
| Menu | CONFIG Button | Opens Configuration menu: Output Gain, Saturation, Bitcrusher, VEL Mode, Init Preset, Global Config. Output Gain -20/+40 dB · Saturation 0-60 dB · Bitcrusher off → 10-bit → 1-bit |
| Preset | LOAD Button | Enters preset load menu. Preview with TRIGGER while browsing; click ENCODER to commit. 128 preset slots · current shown with star |
| Preset | SAVE Button | Saves current patch to a chosen slot with optional name edit. Confirm with Y/N prompt |
| Modulation | X Knob | Bipolar manual control for the parameter assigned to the X destination. Summed with X CV input and preset base value |
| Modulation | Y Knob | Bipolar manual control for the parameter assigned to the Y destination. Summed with Y CV input |
| Modulation | X Button | Assigns X knob/input destination. Second press sets modulation DEPTH. 16+ destinations incl. Saturation/Bitcrusher |
| Modulation | Y Button | Assigns Y knob/input destination. Same destination list as X |
| X Input | X Input Attenuverter | Scales and flips incoming CV at the X jack before it sums with X knob and preset value. Noon = zero · CCW = inverted · CW = positive |
| MOD Input | MOD Input Attenuverter | Scales and flips MOD input CV. Gate-triggered destinations fire above 1.5V. ±5V range · noon = zero |
| DECAY Input | DECAY Input Attenuverter | Scales and flips CV offset added to DECAY knob. ±5V range |
| Y Input | Y Input Attenuverter | Scales and flips Y jack CV. ±5V range |
I/O
IN · 7
- X ±5V CVCV input for the X-assigned parameter, summed with X knob position and preset value
- MOD ±5V GATECV input for MOD-assigned destination. Gate-style targets (Choke, Preset Step, Randomize) fire above 1.5V
- DECAY ±5V CVCV offset for DECAY knob
- Y ±5V CVCV input for the Y-assigned parameter
- PITCH 1V/oct GATE1V/oct pitch input, summed with PITCH knob. Only read while TRIG is high — use X/Y/MOD → R Pitch for real-time FM
- TRIG gate/trigger GATEFires the exciter. Requires at least 1 ms high; in AHR envelope mode the gate length sustains the hold phase
- VEL 0–5VVelocity/accent input, normalized to +5V. Behavior set by VEL Mode: accent, dynamics, or volumeNORM → +5V (so all notes are accented if nothing patched)
OUT · 1
- OUT audio AUDIOMono audio output of the physical-modeling voice