- Press CH 1 Cycle so it's lit — the envelope free-runs.
- Set the CH 1 attenuverter (center column, '1') to full CW so Variable Out 1 carries the envelope at unity.
- Set the CH 2 attenuverter to about 2 o'clock — this knob sets the feedback depth.
- Patch CH 1 Variable Out 1 (bottom row) → CH 2 Signal In.
- Patch CH 2 Out → CH 1 Fall CV. Each cycle now shortens its own fall.
- Patch CH 1 Unity Out (top, big arrow) → your VCA CV to actually hear the envelope.
Analog function generator. Four channels: two full-featured (1 & 4) with rise/fall/curve and cycle, two attenuverter/offset channels (2 & 3) with unity mixing.
Patch Ideas · 26
- Leave CH 1 and CH 4 Cycle buttons OFF.
- Set CH 1 Rise and Fall to the same time, matching what you want as the overall LFO period.
- Set CH 4 Rise and Fall to the same matching time.
- Patch CH 1 EOR → CH 4 Trigger.
- Patch CH 4 EOC → CH 1 Trigger. The pair now self-sustains.
- Briefly press CH 1 Cycle once to kick it off, then release.
- Take CH 1 Unity Out → Filter Cutoff (or any CV destination).
- Take CH 4 Unity Out → VCA CV (90° ahead of CH 1).
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- Set CH 1 Rise to your desired attack time.
- Set CH 1 Fall to your desired release time.
- Patch your gate source → CH 1 Signal In (NOT Trigger).
- Patch CH 1 Unity Out → VCA CV.
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- Press CH 1 Cycle and set Rise + Fall for a slow sweep (several seconds).
- Set CH 2 attenuverter full CCW — this inverts whatever enters CH 2 Signal In.
- Patch CH 1 Unity Out → VCA 1 CV. (Unity Out stays available; patching it does not remove CH 1 from the SUM bus.)
- Patch CH 1 Variable Out 1 → CH 2 Signal In. Now CH 2 holds an inverted copy of the CH 1 envelope.
- Patch CH 2 Out → VCA 2 CV.
- Patch sound source A → VCA 1, sound source B → VCA 2, and mix their outputs.
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- Set CH 4 Rise at noon.
- Set CH 4 Fall past noon CW for gentle tracking, or CCW for tighter faster tracking.
- Patch your audio source (voice, drum loop, whatever) → CH 4 Signal In.
- Patch OR Out → your CV destination (Filter Cutoff is the classic target).
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- Press CH 1 Cycle; set Rise and Fall for a slow cycle (4–8s total).
- Press CH 4 Cycle; set Rise and Fall for a fast cycle (0.5–1s total).
- Set CH 2 attenuverter to ~1 o'clock (positive, moderate).
- Set CH 3 attenuverter to ~11 o'clock (slight negative).
- Patch CH 1 Variable Out 1 → CH 2 Signal In. (This also removes CH 1 from SUM, so SUM only carries what CH 2/3/4 contribute.)
- Patch CH 4 Variable Out 4 → CH 3 Signal In. (Same — removes CH 4 from SUM.)
- Patch SUM Out → your modulation target (Filter FM, Wavefolder CV, anything).
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- Set CH 1 Rise to a length longer than your clock's period. MATHS ignores triggers arriving during Rise, so you get half-speed.
- Patch your clock → CH 1 Trigger.
- Patch CH 1 EOR → destination as a /2 clock.
- For further division: set CH 4 Rise longer than CH 1's envelope period.
- Patch CH 1 Unity Out → CH 4 Trigger.
- Patch CH 4 EOC → destination as a /4 clock.
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- Set CH 1 Rise full CCW (near-instant attack when pitch jumps up).
- Set CH 1 Fall to ~2 o'clock (slow descent when pitch drops).
- Set Vari-Response (Curve) at noon for a linear glide.
- Patch your pitch sequencer → CH 1 Signal In (NOT Trigger — Signal In lets MATHS act as a slew limiter).
- Patch CH 1 Unity Out → VCO V/Oct.
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- Press CH 4 Cycle.
- Set CH 4 Rise + Fall very short, but slightly longer than one period of your audio-rate VCO (e.g. a few hundred microseconds).
- Patch VCO Out (audio-rate) → CH 4 Trigger. CH 4 tries to retrigger but can't keep up — you get one MATHS cycle per N VCO cycles.
- Patch CH 4 EOC → a mixer as your sub-octave pulse.
- Mix in the original VCO for a Trautonium-style bass reinforcement.
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- Set CH 1 Rise full CCW and Fall full CCW (instant response, no slew).
- Set CH 2 attenuverter full CW (unity pass-through). This lets you scale the input up if it's weak.
- Patch your slow CV or audio source → CH 2 Signal In.
- Patch CH 2 Out → CH 1 Signal In. (Using CH 2 Out means you can trim the signal level; patch directly to CH 1 Signal In if you don't need scaling.)
- Patch CH 1 EOR → wherever you want the threshold-crossing gate.
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- Leave CH 1 and CH 4 Cycle OFF.
- Set Rise + Fall equal on both channels to whatever period you want.
- Patch CH 1 EOR → CH 4 Trigger.
- Patch CH 4 EOC → CH 1 Trigger. The pair is now mutually reinforcing.
- Briefly press CH 1 Cycle once to kick the pair into motion, then release.
- Take CH 1 Unity Out and CH 4 Unity Out as your two CVs — they run 90° apart forever.
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- Press CH 1 Cycle. Set Rise very short and Fall very short so the cycle runs at audio rate.
- Turn Vari-Response (Curve) full CW for a sharp exponential pulse shape.
- Press CH 4 Cycle. Set CH 4 Rise + Fall for a slow LFO rate (several seconds total).
- Patch CH 4 Unity Out → CH 1 Rise CV. This modulates CH 1's rise time up and down.
- Patch CH 1 Unity Out → VCA audio input.
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- Press CH 1 Cycle. Set Rise short enough to hit audio rate.
- Set CH 2 attenuverter between 1 and 2 o'clock (start moderate; this is your chaos knob).
- Set CH 1 and CH 3/4 attenuverters to noon so only CH 2 contributes to SUM.
- Patch CH 1 Unity Out → CH 2 Signal In.
- Patch SUM Out → CH 1 Rise CV. The channel now modulates its own rise time from its own output.
- Patch CH 1 Unity Out (a second cable from the same jack is fine here since Unity Out isn't normalled) → VCA audio input.
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- Press CH 4 Cycle — the channel will free-run.
- Patch noise → external S&H audio input.
- Patch CH 4 EOC → external S&H trigger input. Every time CH 4 completes a cycle, S&H grabs a new random voltage.
- Patch S&H Out → CH 4 Rise CV. Now each new random voltage sets the next rise time.
- Patch CH 4 Unity Out → VCA CV.
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- Set CH 1 Rise to the delay you want between incoming trigger and the gate starting.
- Set CH 1 Fall to the output gate's pulse width.
- Patch your trigger source → CH 1 Trigger.
- Patch CH 1 EOR → destination that expects a gate. EOR goes high at end of Rise and stays high through Fall.
- Optional: patch a CV → CH 1 Rise CV for voltage-controlled delay, or CH 1 Fall CV for voltage-controlled pulse width.
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- Patch your signal source → CH 2 Signal In.
- Set CH 2 attenuverter: full CW = unity pass, noon = silence, full CCW = inverted pass. Between these is scaled (CW) or scaled-and-inverted (CCW).
- Patch CH 2 Out → your destination.
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- Patch your clock (or any trigger source) → CH 1 Trigger.
- Patch a CV source (LFO, sequencer, random) → CH 1 Rise CV. Positive voltage lengthens Rise, negative shortens it.
- Patch CH 1 EOR → destination. EOR goes high at the end of Rise — that's your delayed trigger.
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- Set CH 1 and CH 4: Rise full CCW, Fall full CCW (both channels act as pass-through for Signal In).
- Set CH 2 attenuverter full CCW — CH 2 Out is an inverted copy of whatever enters CH 2 Signal In.
- Patch your bipolar signal → CH 1 Signal In (CH 1 passes only the positive half because Unity Out is 0–8V).
- Patch the same bipolar signal → CH 2 Signal In.
- Patch CH 2 Out → CH 4 Signal In (CH 4 now receives a flipped copy; it passes only the previously-negative half, now flipped to positive).
- Patch OR Out → destination. OR takes the higher of CH 1 and CH 4 at any instant — that's |signal|.
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- Set CH 1 Rise full CCW + Fall full CCW (pass-through for audio at CH 1 Signal In).
- Set CH 1 attenuverter at noon (so CH 1 itself doesn't contribute a raw copy to SUM — the signal goes through as a consequence of being at the channel).
- Set CH 2 attenuverter somewhere between noon and full CW — this sets AM depth.
- Patch your audio source → CH 1 Signal In.
- Patch your CV source → CH 2 Signal In.
- Patch SUM Out → destination. SUM adds audio and CV, clipping softly at the ±10V rails when the CV swing pushes it there.
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- Set CH 4 Rise full CCW, Fall full CCW (instant tracking, instant settle — effectively sample-on-trigger).
- Patch your clock → CH 1 Trigger.
- Patch CH 1 EOR → CH 4 Trigger (so CH 4 samples once per clock).
- Patch noise (or any slow-changing CV) → CH 4 Signal In.
- Patch CH 4 Unity Out → your modulation destination.
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- Press CH 1 Cycle; set Rise + Fall for a medium LFO rate.
- Press CH 4 Cycle; set Rise + Fall for a noticeably different rate (~2×).
- Set CH 2 and CH 3 attenuverters to moderate positions (~1-2 o'clock).
- Patch CH 1 Variable Out 1 → CH 2 Signal In.
- Patch CH 4 Variable Out 4 → CH 3 Signal In.
- Patch SUM Out → CH 1 Rise CV. This feeds the mixed LFO state back into CH 1's timing.
- Patch CH 4 Unity Out → CH 1 Fall CV. Direct influence from CH 4 onto CH 1's fall timing.
- Take SUM Out (or CH 1 Unity Out) → your destination.
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- Set CH 1 Rise and Fall short (AD envelope, ~100-500ms total length).
- Press CH 4 Cycle — CH 4 runs free.
- Patch your gate/clock source → CH 1 Trigger.
- Patch CH 1 Unity Out → CH 4 Rise CV. When CH 1 fires, its envelope controls CH 4's speed — starts fast at the peak, slows as CH 1 fades.
- Patch CH 4 EOC → your drum VCA envelope's trigger. Each CH 4 cycle fires a hit.
- Silence CH 4 between bursts by ensuring CH 4 Rise (with CV at 0V) is too long to cycle on its own.
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- Press CH 4 Cycle.
- Patch noise → S&H 1 Input.
- Patch noise → S&H 2 Input.
- Patch CH 4 EOR → S&H 1 Trigger.
- Patch CH 4 EOR → S&H 2 Trigger (both S&Hs sample fresh values each cycle).
- Patch S&H 1 Out → CH 4 Rise CV (randomizes the attack time of each cycle).
- Patch S&H 2 Out → CH 4 Fall CV (randomizes the decay time).
- Patch CH 4 Unity Out → Quantizer input.
- Patch Quantizer Out → VCO V/Oct (pitch follows the envelope's contour, snapped to scale).
- Patch CH 4 Unity Out → VCA CV to gate the voice.
- Patch VCO → VCA → your output.
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- Set CH 1 Rise very short.
- Set CH 1 Fall to medium (a few hundred ms).
- Turn Vari-Response (Curve) full CW for an exponential fall — the plucked character comes from this shape.
- Patch your clock → CH 1 Trigger.
- Patch random CV → VCO V/Oct (or a sequencer for melody).
- Patch VCO Out → VCA audio input.
- Patch CH 1 Unity Out → VCA CV. This envelope shapes the VCA like a Buchla LPG would — sharp attack, expo release.
- Patch VCA Out → your output.
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- Press CH 1 Cycle and CH 4 Cycle (both free-run).
- Set CH 2 and CH 3 attenuverters to moderate settings (~1-2 o'clock) — these tame the cross-modulation depth.
- Patch CH 1 Variable Out 1 → CH 3 Signal In.
- Patch CH 3 Out → CH 4 Rise CV. CH 1's envelope now warps CH 4's rise timing.
- Patch CH 4 Variable Out 4 → CH 2 Signal In.
- Patch CH 2 Out → CH 1 Fall CV. CH 4's envelope warps CH 1's fall timing.
- Patch CH 1 Unity Out (or CH 4 Unity Out) → your mod destination. For chaotic melody, patch via a quantizer to VCO V/Oct.
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- Set CH 1 Rise and Fall both short (portamento slew — the slew time is shared by both directions).
- Set CH 2 attenuverter full CCW (CH 2 Out will be an inverted copy of its input).
- Set CH 3 attenuverter at ~1 o'clock (positive scaling for mod mixing).
- Patch your sequencer pitch → CH 1 Signal In.
- Patch CH 1 Unity Out → VCO V/Oct (pitch with portamento).
- Patch an LFO → CH 2 Signal In.
- Patch CH 2 Out → Filter Cutoff (inverted LFO).
- Patch a second modulator → CH 3 Signal In.
- Patch SUM Out → VCA CV. SUM carries CH 2 + CH 3 combined.
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Behaviors
Self-triggering LFO. Speed set by Rise + Fall. LED indicates cycle. Syncs to trigger input when patched — rising edge resets the cycle, enabling clock-locked LFOs.
Patch gate to TRIG for ASR (sustain during gate high, release on gate low). Patch gate to SIGNAL IN for the same behavior with the signal path active. Patch trigger for AD — rise fires on trigger, fall fires immediately at peak.
Portamento / glide. Patch pitch CV to SIGNAL IN with nothing in TRIG. Rise = glide up speed, Fall = glide down. Set Rise CCW and Fall CW for instant-up, slow-down portamento.
MATHS ignores triggers arriving during Rise. Only retriggers during Fall. Enables analog clock division — set Rise time longer than the incoming clock period to skip every other trigger.
Full CCW = logarithmic curve (slow start, fast finish — sounds natural on decay). Noon = linear. Full CW = exponential (fast start, slow tail — snappy attack feel). Applies to both Rise and Fall simultaneously; use CH2/3 attenuverters to offset the resulting shape asymmetrically.
Patching a cable from CH 1 OUT or CH 4 OUT removes that channel from the SUM and OR buses. You cannot use an individual output AND have it contribute to SUM/OR simultaneously — use a mult or stackable if you need both.
CH 2 Signal In normalizes to an internal ±10V reference; CH 3 normalizes to +5V DC. Attenuverters at non-noon with nothing patched inject DC offset into the SUM output. Set both to noon or insert a dummy cable to eliminate bleed.
OR OUT always follows whichever of CH 1 or CH 4 is higher at any moment. Two envelopes with different timing on OR OUT produces a combined shape that always takes the longest/loudest — useful for VCA accent without mixing.
CH 4 EOC fires a gate at the end of every fall — use as clock output or to trigger other modules. CH 1 EOR fires at the peak of its rise. Chaining EOR → CH 4 TRIG and EOC → CH 1 TRIG creates quadrature LFOs (90° phase offset) without Cycle mode.
The TRIG and SIGNAL IN jacks are normalled — a signal patched to TRIG also acts on SIGNAL IN unless SIGNAL IN is separately patched. This means a gate patched to TRIG controls both timing and signal path simultaneously by default.
Controls
| CH 1 & 4 | Rise / Fall | Time knobs. CW = longer. 0.001s – 10s+ · CV controllable |
| CH 1 & 4 | Vari-Response (Curve) | Response shape for Rise + Fall. Tick mark = Linear. CCW: log · noon: linear · CW: expo → hyper-expo |
| CH 1-4 | Attenuverters | Scale, attenuate, amplify or invert each channel's Variable Out (feeds SUM/OR bus). CCW: invert · noon: zero · CW: unity |
| CH 2 & 3 (unpatched) | DC Offset (via CH 2 / CH 3) | With nothing patched to CH 2/3 Signal In, the attenuverter scales an internal reference, producing a DC offset into SUM / OR. CH 2: ±10V range · CH 3: ±5V range |
I/O
IN · 14
- CH 1 Trigger +2.5V min for HIGH GATEGate/trigger fires CH 1 envelope
- CH 1 Signal In ±10V CVCV/audio processed by CH 1 rise/fall
- CH 1 Rise CV ±8V CVLinear CV of CH 1 rise time. +V lengthens rise, −V shortens.
- CH 1 Fall CV ±8V CVLinear CV of CH 1 fall time. +V lengthens fall, −V shortens.
- CH 1 Both CV ±8V CVBi-polar exponential CV over the entire CH 1 function. +V shortens total time, −V lengthens.
- CH 1 Cycle In +2.5V min for HIGH GATEGate HIGH cycles CH 1, gate LOW stops cycling (unless Cycle button engaged).
- CH 2 Signal In ±10VppInput to CH 2 attenuverterNORM → +10V reference when unpatched
- CH 3 Signal In ±10VppInput to CH 3 attenuverterNORM → +5V reference when unpatched
- CH 4 Trigger +2.5V min for HIGH GATEGate/trigger fires CH 4 envelope
- CH 4 Signal In ±10V CVCV/audio processed by CH 4 rise/fall
- CH 4 Rise CV ±8V CVLinear CV of CH 4 rise time. +V lengthens rise, −V shortens.
- CH 4 Fall CV ±8V CVLinear CV of CH 4 fall time. +V lengthens fall, −V shortens.
- CH 4 Both CV ±8V CVBi-polar exponential CV over the entire CH 4 function. +V shortens total time, −V lengthens.
- CH 4 Cycle In +2.5V min for HIGH GATEGate HIGH cycles CH 4, gate LOW stops cycling (unless Cycle button engaged).
OUT · 11
- CH 1 Unity Out 0–8V ENVCH 1 function/envelope tapped before the attenuverter. Patching here does NOT remove CH 1 from the SUM/OR bus.
- CH 1 EOR 0V or 10V gate GATEEnd-of-rise gate from CH 1 only. Goes high at peak of CH 1 envelope.
- Variable Out 1 ±10VCH 1 after its attenuverter. Normalled to the SUM/OR bus — patching removes CH 1 from SUM/OR.
- Variable Out 2 (CH 2 Out) ±10VCH 2 attenuverter output. Normalled to the SUM/OR bus.
- Variable Out 3 (CH 3 Out) ±10VCH 3 attenuverter output. Normalled to the SUM/OR bus.
- Variable Out 4 ±10VCH 4 after its attenuverter. Normalled to the SUM/OR bus — patching removes CH 4 from SUM/OR.
- CH 4 Unity Out 0–8V ENVCH 4 function/envelope tapped before the attenuverter. Patching here does NOT remove CH 4 from the SUM/OR bus.
- CH 4 EOC 0V or 10V gate GATEEnd-of-cycle gate from CH 4 only. Goes high at end of CH 4 fall stage.
- SUM ±10VAnalog sum of the four Variable Outs (post-attenuverter).
- INV ±10V CVInverted SUM — same shape as SUM, flipped. Useful for reversed modulation when the destination has no invert input.
- OR 0–10VAnalog OR — highest instantaneous voltage across the four Variable Outs. Positive-only; ignores negative voltages.