- Hold the small Quality/Blend-select button (right of the Blend knob) for 5 seconds until the Blend LED turns yellow, then short-press Quality three times to land on Spectral Madness (LED indicates the mode).
- Short-press Quality until the Blend LED is green (Dry/Wet slot), turn the Blend knob fully CW (all wet).
- Starting positions: Position noon, Spectral Warp (Size) at noon, Pitch at noon, Temporal Quantisation (Density) at noon, Spectral Quantisation (Texture) at noon.
- Patch your source (pad, guitar, field rec) -> uBurst In L. In R is normalled from In L for mono.
- Play a few seconds of source, then press Freeze. The LED lights and the buffer stops recording.
- Patch a slow LFO (cycle ~30s) -> uBurst Position CV — sweeps through spectral frames.
- Patch a second slow LFO (cycle ~15s) -> uBurst Size CV — animates the warp.
- Patch uBurst Out L -> Mixer L and Out R -> Mixer R.
8HP micro-clone of Mutable Instruments Clouds running Parasites firmware. Same DSP as Clouds (stereo granular texture synth with a rolling buffer) plus five alternate engines: Pitch-shifter/Time-stretcher, Looping Delay, Spectral Madness, Oliverb (shimmer reverb), and Resonestor (Karplus-Strong string/chord resonator).
Patch Ideas · 7
- Hold Quality 5s until yellow LED, then short-press Quality once to select Pitch-shifter/Time-stretcher mode.
- Short-press Quality until the Blend LED is yellow (Reverb slot), set the Blend knob to ~3 o'clock for a wet tail.
- Size at ~1 o'clock (medium window), Diffusion (Density) at ~1 o'clock, LP/HP Filter (Texture) at noon.
- Pitch knob at noon — V/Oct will set the transposition.
- Patch a VCO or sampled voice -> uBurst In L.
- Patch a quantizer or sequencer pitch CV -> uBurst V/Oct — each step re-pitches the grain engine.
- Patch uBurst Out L -> Mixer L and Out R -> Mixer R.
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- Confirm Granular mode (default on power-up, Blend LED green). If unsure, hold Quality 5s and short-press to cycle back to Granular.
- Short-press Quality until Blend LED is green (Dry/Wet slot), turn Blend fully CW (all wet so only grains are heard).
- Set Density to exactly noon — at this setting no grains spawn automatically; only external triggers fire grains.
- Size at ~10 o'clock (very short grains), Texture CCW for sharp/glitchy windows, Pitch at noon.
- Patch your source (drum loop, vocal) -> uBurst In L.
- Patch a clock or rhythmic gate (16th notes work well) -> uBurst Trigger — each pulse fires one grain.
- Patch uBurst Out L -> Output L and Out R -> Output R.
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- Hold Quality 5s, then short-press twice to enter Looping Delay mode.
- Short-press Quality until Blend LED is orange (Feedback slot), Blend knob at ~2 o'clock for 3-4 audible repeats.
- Position (Pre-delay) at noon, Size at noon (~medium delay time), Pitch at 0 to bypass the pitch-shifter for clean delays.
- Diffusion (Density) at ~1 o'clock, LP/HP Filter (Texture) at noon as a starting point.
- Patch your source -> uBurst In L.
- Patch a slow LFO -> uBurst Texture CV for filter motion that sweeps each repeat.
- Patch an envelope (triggered by your rhythm) -> uBurst Density CV for diffusion swells.
- Patch uBurst Out L -> Output L and Out R -> Output R.
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- Confirm Granular mode (Blend LED green).
- Short-press Quality until Blend LED is green (Dry/Wet), Blend knob full CW (all wet).
- Position at noon, Size at ~1 o'clock, Density at ~2 o'clock (thick cloud), Texture at noon.
- Patch an external reverb (e.g. Desmodus Versio) Left Out -> uBurst In L.
- Patch a euclidean gate sequencer -> uBurst Freeze input — each pulse latches Freeze on/off, chopping the tail.
- Patch a slow LFO (cycle ~4s) -> uBurst Position CV — drifts the playhead during each frozen window.
- Patch uBurst Out L -> Mixer L and Out R -> Mixer R.
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- Hold Quality 5s then press twice for Looping Delay mode.
- Hold Quality 1s then short-press until the 3rd quality LED (16kHz 8-bit stereo, 4s buffer) lights red — lo-fi crunch plus a longer buffer.
- Short-press Quality until Blend LED is orange (Feedback slot), Blend knob at ~2 o'clock (just shy of runaway).
- Position (Pre-delay) at noon, Size at ~1 o'clock, Pitch at 0 to bypass the pitch-shifter, Diffusion (Density) at ~1 o'clock, LP/HP Filter (Texture) fully CW (bright/HP).
- Patch your source -> uBurst In L. Play a few seconds, then press Freeze to lock the loop.
- Patch a very slow LFO (cycle ~20s) -> uBurst Position CV — warble detunes repeats slowly.
- Patch uBurst Out L -> Output L and Out R -> Output R.
- Nudge Feedback CCW if it screams; CW to revive.
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- Confirm Granular mode (Blend LED green).
- Short-press Quality until Blend LED is green (Dry/Wet), Blend knob full CW (all wet grains, no dry).
- Position at noon, Size at ~11 o'clock (small grains), Density at ~2 o'clock (dense cloud), Texture at noon.
- Patch a 1-bar drum loop -> uBurst In L. Let one bar record, then press Freeze.
- Patch a VCO square wave (100-500Hz) -> uBurst Position CV — audio-rate scrubbing creates FM-metallic spectral morphing.
- Patch uBurst Out L -> Rings IN (excitation input).
- Patch Rings ODD -> Mixer L and EVEN -> Mixer R.
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Behaviors
Stereo grain cloud reading from the rolling buffer. Position scans, Size sets grain length, Density sets rate (noon = no grains, CCW = random/Poisson, CW = constant), Texture morphs the grain window.
Two overlapping grain windows spliced to the input's dominant period. Size controls window length, Pitch transposes independently of time, Density becomes Diffusion, Texture becomes LP/HP Filter. Position becomes a clock divider/multiplier for pre-delay when a clock is patched to Trigger.
Pitch-shifting looping delay. Position is pre-delay, Size is delay-time window, Pitch transposes repeats (pitch at 0 bypasses the pitch-shifter for clean delay), Density is Diffusion, Texture is LP/HP Filter. Trigger syncs delay time to external clock.
FFT phase vocoder. Position scans spectral frames, Spectral Warp (Size) shifts/wraps bins, Temporal Quantisation (Density) controls FFT refresh rate (past noon adds phase randomization), Spectral Quantisation (Texture) sets bin resolution. Trigger fires a random glitch algorithm (spectral hold, shift-and-alias, kill largest harmonic, or nasty high-pass).
Shimmer reverb. Pre-delay (Position), Reverb Size (Size), Pitch Shift fed back into the reverb loop (±1 oct, CW = classic shimmer), Decay (Density, past 3 o'clock self-oscillates), Diffusion (Texture). Blend slots remap to Dry/Wet, Dampening, LFO Speed, LFO Amount.
Karplus-Strong resonator. Timbre & Duration (Position) shapes the noise burst, Chord (Size) selects 16 chord types, Pitch sets base frequency (noon = A3/220Hz), Decay (Density), Dampening (Texture). Burst input (Trigger) switches between two voices (duophony). Blend slots remap to Dry/Wet, Stereo split, Scatter, Harmonics.
Stops buffer recording. Grains keep reading the last-captured audio. Combine with slow Position scrub for infinite-hold ambient effects.
Modulating grain Size at audio rate produces FM-like sidebands and glitch artifacts — classic Clouds/uBurst sound.
Four settings trade sample rate and bit depth for buffer length: 32kHz 16-bit stereo 1s · 32kHz 16-bit mono 2s · 16kHz 8-bit stereo 4s · 16kHz 8-bit mono 8s. Lower settings add lo-fi crunch and a longer capture window.
Controls
| global | Position | Grain playhead location within the rolling buffer. CW travels back in time. Function changes per mode (Pre-delay in delay modes, Timbre & Duration in Resonestor). 0-100% of buffer · CV ±5V |
| global | Size | Grain duration. CCW very short spikes; CW longer grains. Tonal at audio-rate modulation. ~1ms to ~1s · CV ±5V · audio-rate accepted |
| global | Pitch | Grain transposition ±2 octaves. Noon = original pitch. V/Oct tracked via V/Oct input. -24 to +24 semitones · 1V/Oct CV |
| global | Density | Grain rate in Granular mode. Noon = no grains generated. CW = regular (constant) rate, CCW = Poisson/random rate. Function remaps per alternate mode (Diffusion, Temporal Quantisation, Decay, etc.). CCW: random · noon: silent · CW: regular · CV ±5V |
| global | Texture | Grain envelope shape. Morphs between square, ramp-up, ramp-down, triangle, and triangle-with-diffuser windows. CCW is sharper (more glitch); CW is smoother. CV ±5V · function changes per mode (Filter, Spectral Quant., Diffusion, Dampening) |
| global | Blend | Multi-function knob selected by short-pressing the Quality/Blend button. Cycles through Dry/Wet, Stereo Spread, Feedback, and Reverb amount. The LED color under the knob indicates the current slot. 4 slots cycled by short-press · CV ±5V follows selected slot |
| global | Freeze | Latching button. Press once to stop buffer recording (LED lit); press again to release. Grains keep scrubbing the frozen audio. Gate input mirrors the button. Latching · also gated via FREEZE input |
| global | Quality / Blend-select button | Small button right of the Blend knob. Short-press: cycles Blend slot. 1s hold then press: cycles audio quality (stereo 1s / mono 2s / lo-fi stereo 4s / lo-fi mono 8s). 5s hold then press: cycles the six alternate engines. Short press: Blend slot · 1s hold: quality · 5s hold: mode |
I/O
IN · 10
- In L ±8V audio AUDIOLeft audio input. Normalled to Right input when Right is unpatched (mono operation).NORM → In L feeds In R when unpatched
- In R ±8V audio AUDIORight audio input for stereo operation.
- Freeze >1V gate GATEGate input. High = buffer frozen, low = recording. Mirrors the Freeze button.
- Trigger >1V trigger GATETrigger/Clock input. In Granular mode fires a single grain (with Density at noon). In delay/pitch-shifter modes acts as clock for delay-time sync. In Spectral Madness picks a random glitch algorithm. In Resonestor switches the active voice and fires a burst.
- V/Oct -2V to +2V CV1V/oct pitch input transposing grain playback (added to Pitch knob).
- Position CV ±5V CVCV for buffer Position (or Pre-delay / Timbre & Duration depending on mode).
- Size CV ±5V CVCV for grain Size (or Spectral Warp / Reverb Size / Chord depending on mode). Accepts audio-rate.
- Density CV ±5V CVCV for grain Density (or Diffusion / Temporal Quant. / Decay depending on mode).
- Texture CV ±5V CVCV for Texture (or LP/HP Filter / Spectral Quant. / Dampening depending on mode).
- Blend CV ±5V CVCV for the currently selected Blend slot (Dry/Wet, Spread, Feedback, or Reverb).
OUT · 2
- Out L ±8V AUDIOLeft channel processed audio output.
- Out R ±8V AUDIORight channel processed audio output.