- Press Quality [A] until the Scorched cassette LED is lit.
- Patch a drum loop → IN L (1). Let auto-gain settle for ~5 seconds (input LED stops blinking).
- After two bars of recording, press FREEZE [B] so the button latches on.
- Set DENSITY [D] to ~2 o'clock for a dense random-rate grain stream.
- Set SIZE [G] to ~3 o'clock for long grains; SHAPE [H] to ~2 o'clock for smooth envelopes.
- Set DRY/WET [K] full CW (wet only) and REVERB [L] ~10 o'clock.
- Patch OUT L (8) → mixer L, OUT R (8) → mixer R.
Granular audio processor succeeding Clouds. Three recording qualities, automatic input gain, built-in feedback path and reverb, and a stereo L/R output with sum-to-L normalling.
Patch Ideas · 8
- Press Quality [A] until the Cold digital LED is lit.
- Patch a held drone or pad → IN L (1). Let auto-gain settle.
- Press CV Assign [M] until the attenurandomizer [I] destination is set to PITCH.
- Patch your sequencer's 1V/oct → CV input (6). Set the PITCH attenurandomizer to noon-CW (modulation mode) for clean transposition.
- Patch the sequencer gate → SEED (4). Each gate fires one grain.
- Set SIZE [G] ~11 o'clock (~30ms), SHAPE [H] ~noon, DENSITY [D] noon (silent without SEED gate).
- Set DRY/WET [K] full CW and REVERB [L] ~1 o'clock.
- Patch OUT L / OUT R → your mixer.
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- Press Quality [A] for Cold digital.
- Play a sustained chord → IN L (1) for ~4 seconds, then press FREEZE [B].
- Set PITCH [F] to +12 semitones (straight up from noon).
- Set DENSITY [D] ~2 o'clock for a thick random grain cloud.
- Set SIZE [G] ~1 o'clock and SHAPE [H] ~3 o'clock (smooth envelopes).
- Set REVERB [L] ~3 o'clock and DRY/WET [K] full CW.
- Patch a slow LFO → SEED (4) so new grains keep firing in rhythm (or leave unpatched and let DENSITY free-run).
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- Press Quality [A] for Cold digital.
- Patch a held sine or saw from a drone VCO → IN L (1). Wait for auto-gain.
- Press FREEZE [B] to lock the buffer.
- Press CV Assign [M] until the [I] destination is SIZE.
- Patch a second VCO (square or saw, ~200–800Hz) → CV input (6). Set the SIZE attenurandomizer to noon-CW (modulation mode), moderate depth.
- Set SIZE [G] around 11 o'clock and SHAPE [H] full CCW (rectangular envelopes highlight the artifacts).
- Set DRY/WET [K] full CW, FEEDBACK [J] ~10 o'clock.
- Patch OUT L / OUT R → mixer.
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- Press Quality [A] for Sunny tape.
- Patch a melodic source (plucked synth, guitar) → IN L (1).
- Patch a clock (1/8 or 1/4 notes) → SEED (4).
- Set DENSITY [D] ~2 o'clock (high probability of a grain per clock).
- Set SIZE [G] ~noon, TIME [E] around 10 o'clock (near-recent audio).
- Set DRY/WET [K] ~1 o'clock (keep some dry to hear source).
- Turn FEEDBACK [J] up to ~2 o'clock — each grain loops back into the buffer, piling up delays.
- Watch REVERB [L] at ~11 o'clock to smear the tail.
- Patch OUT L / OUT R → mixer. If it self-oscillates, pull FEEDBACK back.
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- Press Quality [A] for Cold digital.
- Patch a vocal or drum loop → IN L (1).
- Patch a steady 1/16 clock → SEED (4). Now DENSITY [D] is a probability control (CW = 100%).
- Set DENSITY [D] to ~1 o'clock — most clock pulses pass, some drop out.
- Set SIZE [G] ~11 o'clock (short) and SHAPE [H] at noon.
- Set TIME [E] ~9 o'clock (very recent audio — near-realtime stutter).
- Set DRY/WET [K] full CW (wet only), REVERB [L] at 0.
- Patch OUT L / OUT R → mixer.
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- Press Quality [A] for Cold digital.
- Patch any tonal source → IN L (1) briefly (2–3 seconds).
- Press FREEZE [B] to lock the buffer, then unpatch the input cable.
- Patch a slow random gate source (e.g., Marbles t2) → SEED (4).
- Set SIZE [G] ~2 o'clock (long grains), SHAPE [H] full CW (soft envelopes).
- Set PITCH [F] at noon, TIME [E] slowly turning (or patch a slow LFO via CV input (6) + [I] set to TIME).
- Set REVERB [L] ~3 o'clock, FEEDBACK [J] ~11 o'clock, DRY/WET [K] full CW.
- Patch OUT L / OUT R → mixer.
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- Hold FREEZE [B] and press SEED [C]. OUT R is now a grain-trigger pulse source (repeat the gesture to undo).
- Patch any source → IN L (1) so grains have material to fire on (or freeze an existing buffer).
- Set DENSITY [D] to ~1 o'clock for an irregular random-rate trigger stream. Or patch a clock into SEED (4) and use DENSITY as divider/probability.
- Patch OUT L (8) → mixer (your granular wet signal).
- Patch OUT R (8) → external drum TRIG or envelope GATE. Each Beads grain now also fires that module.
- Use a stackable if you want to keep an audio OUT R elsewhere — but remember, while OUT R is in trigger mode it no longer carries audio.
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Behaviors
Cold digital reproduces Clouds' character. Sunny tape runs dry audio at a clean 48kHz. Scorched cassette emulates wow/flutter and tape saturation. The mode affects only the buffer writer — dry path is always clean.
On cable insertion or removal Beads monitors the input for 5 seconds and boosts gain from 0 to +32dB to match the source. The input level LED blinks during calibration. Hold [A] + FEEDBACK [J] to override with manual gain.
With SEED unpatched, DENSITY is the rate source: CCW = steady clock, noon = no grains, CW = randomly modulated rate. Patch a clock into SEED and DENSITY becomes a divider (CCW) / probability gate (CW) applied to that clock.
CW from noon increases external CV depth on TIME/SIZE/SHAPE/PITCH. CCW from noon increases CV-controlled randomization — the same CV now jitters the parameter around its set value instead of directly modulating it.
Reassigns OUT R from audio to a grain-trigger pulse. Useful for slaving an envelope, drum, or VCA to Beads' internal grain clock. Repeat the gesture to return OUT R to audio.
Leaving OUT R unpatched mixes both channels down into OUT L — standard mono-safe normalling. Patch only OUT R to break the tie and leave OUT L dry/wet as set.
Pushing SIZE past the CCW region plays grains in reverse, producing the 'sucking backwards' effect without any extra patching.
The L output feeds back into the granular input. Moderate settings turn Beads into a granular delay; extreme settings self-oscillate and howl (use REVERB [L] or DRY/WET [K] to tame).
Input audio is no longer written into the buffer. Grains continue reading and pitching the captured material. Dry path still passes through DRY/WET.
Controls
| Global | Quality [A] | Selector button cycles recording quality: Cold digital (Clouds-style), Sunny tape (bright 48kHz), Scorched cassette (wow/flutter). Three LEDs indicate mode · hold [A] + turn FEEDBACK [J] to manually trim input gain |
| Global | FREEZE [B] | Latching button. Disables writing to the recording buffer — grains keep reading the captured material. Also driven by FREEZE gate input (3) · hold [B] + press SEED [C] to emit a grain-trigger pulse on OUT R |
| Global | SEED [C] | Grain trigger button. Short press disables latched generation; press-and-hold (or high gate on SEED input) fires grains. Hold [C] for 4s to latch grain generation on · short press to unlatch |
| Global | DENSITY [D] | Grain rate. Noon = silent; CCW = constant rate, CW = randomly modulated rate. With clock in SEED input, acts as divider/probability. Noon = no grains · CCW constant · CW random · repurposed as divider when SEED clocked |
| Global | TIME [E] | Buffer read position. Fully CCW plays the most recent audio; fully CW plays the oldest material. Has attenurandomizer [I] · CW extends to the longest retained history |
| Global | PITCH [F] | Grain transposition, −24 to +24 semitones. Quantizes to semitones when PITCH CV on input (6) is selected and patched. ±2 octaves · has attenurandomizer [I] |
| Global | SIZE [G] | Grain length. ~30ms near 11 o'clock, up to 4s fully CW; CCW plays reversed grains; at max CW the grain loops (infinite sustain). Has attenurandomizer [I] · audio-rate CV on input (6) allowed |
| Global | SHAPE [H] | Grain amplitude envelope. CCW = rectangular/clicky; CW = slow attacks reminiscent of reversed grains. Has attenurandomizer [I] |
| Global | Attenurandomizers [I] | Four small bipolar knobs for TIME/SIZE/SHAPE/PITCH. CW from noon increases external CV amount; CCW increases CV-controlled randomization. Routed via CV input (6) · selector button [M] picks which parameter the knob affects |
| Global | FEEDBACK [J] | Amount of L output fed back into the granular input. Turning up creates delay-style repeats and self-oscillation. Hold [A] + turn this to manually trim input gain |
| Global | DRY/WET [K] | Balance between input passthrough and granular output at the L/R jacks. CCW = dry only · CW = wet only |
| Global | REVERB [L] | Amount of internal reverb blended into the wet signal. Routing is always on; knob controls send level |
| Global | CV Assign [M] | Selector button assigns the assignable CV input (7) to modulate either FEEDBACK, DRY/WET, or REVERB. LEDs show the current destination · also selects which attenurandomizer destination CV input (6) targets |
I/O
IN · 6
- IN L / IN R (1) ±8V audio AUDIOStereo audio inputs. Automatic gain (+0 to +32dB) adjusts for ~5s whenever a cable is inserted or removed.NORM → IN L feeds IN R when IN R unpatched (mono-to-stereo)
- FREEZE (3) >1V gate GATEGate input. High = stop writing to the buffer (same as FREEZE button).
- SEED (4) >1V trigger GATETrigger/gate input. Fires grains while high. A steady clock here repurposes DENSITY as a divider/probability control.
- DENSITY CV (5) ±5V CVCV for grain rate. Audio-rate allowed for audio-rate grain re-shuffling.
- Attenurandomizer CV (6) ±5V CVSingle CV input routed by [M] to modulate or randomize TIME/SIZE/SHAPE/PITCH. Attenurandomizer [I] sets depth and mode.
- Assignable CV (7) ±5V CVCV input routed by [M] to modulate FEEDBACK, DRY/WET, or REVERB.
OUT · 2
- OUT L (8) ±8VLeft channel of the dry+wet+reverb mix. When OUT R is unpatched, L and R sum here (mono-safe).
- OUT R (8) ±8V GATERight channel. Unpatching re-sums R into L. Can be reassigned to emit a grain-trigger pulse (hold FREEZE [B] + press SEED [C]).