- Start in Granular mode (default on power-up — LED is green).
- Short-press the small Quality/blend-select button until the Blend LED is yellow (Reverb slot).
- Turn the Blend knob to ~3 o'clock (heavy reverb tail).
- POSITION at noon, SIZE at ~2 o'clock (large grains), DENSITY at ~2 o'clock (thick synchronous cloud), TEXTURE at noon.
- Patch your source → IN L (IN R is normalized from L for mono).
- Patch OUT L → output L, OUT R → output R.
- Play a few seconds of source, then press FREEZE — the button lights, buffer stops recording.
- Unpatch the source or leave it — you're now hearing only the frozen buffer reverberated.
Granular texture synthesizer. Captures stereo audio into a buffer and generates overlapping grains with variable pitch, position, size, density. Four alternate modes accessed via hidden combos.
Patch Ideas · 8
- Hold FREEZE and short-press the Quality/blend-select button repeatedly until the Blend LED turns red — that's Looping Delay mode. Release FREEZE.
- Short-press the Quality button until the Blend LED is orange (Feedback slot), then set the Blend knob to ~2 o'clock for 3–4 audible repeats.
- SIZE sets delay time — start at noon (~1s). DENSITY at noon. TEXTURE at noon.
- Patch your drum loop → IN L.
- Patch a sequencer CV → V/OCT — each clock step transposes the repeats by that interval.
- Patch OUT L → output L, OUT R → output R.
- Turn SIZE live to slide the delay tape-style.
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- Confirm Granular mode (green Blend LED — power-cycle if unsure).
- Short-press the Quality button until the Blend LED is green (Dry/Wet slot), set Blend knob fully CW (all wet).
- POSITION at noon, SIZE at ~11 o'clock, DENSITY at ~2 o'clock (thick cloud), TEXTURE at noon.
- Patch a held chord or sustained pad → IN L.
- Press FREEZE to lock the buffer on the chord.
- Patch a VCO square wave (50–500Hz) → SIZE CV, attenuverter at ~2 o'clock.
- Patch a slow LFO (cycle ~20s) → POSITION CV, attenuverter at ~1 o'clock.
- Patch OUT L → mixer L, OUT R → mixer R.
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- Hold FREEZE and short-press the Quality button until the Blend LED turns yellow (Pitch-Shifter/Time-Stretcher mode). Release FREEZE.
- Short-press Quality until the Blend LED is yellow in the Reverb slot, Blend knob to ~2 o'clock for a wet tail.
- DENSITY full CCW — in this mode DENSITY is the playback-speed control, so CCW means very slow.
- SIZE at ~3 o'clock (huge stretch window), TEXTURE at noon.
- PITCH knob CCW one octave (−12 semitones) — in this mode PITCH is decoupled from time.
- Patch your field recording → IN L.
- Patch OUT L → output L, OUT R → output R.
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- Hold FREEZE and short-press the Quality button until the Blend LED turns pink — that's Spectral Madness. Release FREEZE.
- Short-press Quality until Blend LED is green (Dry/Wet), Blend knob full CW (all wet).
- POSITION noon, SIZE ~1 o'clock, DENSITY noon, TEXTURE noon as a starting point.
- Patch a synth pad → IN L (something sustained — this mode needs steady input).
- Patch LFO 1 (cycle ~15s) → TEXTURE CV, attenuverter ~2 o'clock — animates phase randomization.
- Patch LFO 2 (cycle ~40s) → POSITION CV, attenuverter ~2 o'clock — sweeps frequency bins.
- Patch OUT L → mixer L, OUT R → mixer R.
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- Confirm Granular mode (green Blend LED).
- Short-press Quality until Blend LED is yellow (Reverb slot), Blend knob full CW.
- DENSITY full CCW — at this extreme new grains only spawn on an external TRIG pulse.
- SIZE at ~1 o'clock (medium-long grains), TEXTURE at noon.
- PITCH knob CW to +7 semitones (reads on the display as +7) for a fifth shimmer.
- Patch your source (pad, vocal, guitar) → IN L.
- Patch a rhythmic clock or gate → TRIG — each pulse fires one pitched grain.
- Patch OUT L → output L, OUT R → output R.
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- Granular mode (green).
- Short-press Quality until the Blend LED is orange (Feedback slot), Blend knob at ~3 o'clock — just shy of runaway.
- POSITION noon, SIZE ~1 o'clock, DENSITY ~2 o'clock, TEXTURE ~1 o'clock.
- Patch a source → IN L, play a few seconds of interesting material.
- Press FREEZE — the buffer locks.
- Unpatch IN L. The output now feeds itself through the feedback path.
- Patch OUT L → mixer L, OUT R → mixer R.
- Nudge Blend CCW if it screams; nudge CW to revive it.
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- Granular mode (green).
- Short-press Quality until Blend LED is green (Dry/Wet), Blend knob full CW (all wet — we only want the reversed grains).
- Patch a melodic source → IN L. Play the phrase.
- Press FREEZE the moment the phrase ends — buffer holds.
- SIZE at ~11 o'clock (small-medium grains), DENSITY at ~3 o'clock (dense overlap), TEXTURE at ~1 o'clock.
- Patch a slow ramp-DOWN LFO (cycle ~6s) → POSITION CV, turn the POSITION attenuverter full CW to maximum positive.
- A descending ramp across the buffer plays it backwards.
- Patch OUT L → output L, OUT R → output R.
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Behaviors
Continuous stereo grain cloud reading from the rolling buffer. POSITION scans, SIZE sets grain length, DENSITY sets rate, PITCH transposes. Blend knob accesses dry/wet, spread, feedback, reverb.
Time-stretching / pitch-shifting algorithm. DENSITY becomes playback-speed control, SIZE becomes window/overlap. POSITION and PITCH decouple — you can hold pitch while stretching.
Classic pitch-shifting delay with feedback. SIZE sets delay time up to ~8s (mono) / ~4s (stereo). POSITION scans within the delay buffer to create tape-style scrubbing.
FFT-based spectral mangler. POSITION scans frequency bins, SIZE changes window length, DENSITY and TEXTURE perform magnitude clipping and phase randomization. Produces paul-stretch-like drones and phaser effects.
Stops buffer recording. Grains continue from whatever material was in the buffer at the moment of freeze. Combined with slow POSITION scan, produces classic infinite-hold ambient effects.
Modulating grain size at audio rate produces FM-like sidebands and glitchy grain-interruption artifacts. A classic Clouds sound — pair with a slow buffer position for robotic textures.
The buffer stores at 16-bit 32kHz with a soft-clip limiter on input. Overdriving IN GAIN adds gentle saturation and lo-fi character that is part of the Clouds sound signature.
With recording frozen, moving POSITION CCW scans backwards through the frozen material. Paired with low DENSITY it turns Clouds into a hand-scrubbable tape machine.
Each mode stores its own blend-knob assignments and settings. Returning to granular mode restores the granular-mode parameters — useful for A/B-ing modes live.
Controls
| Global | Freeze | Freezes the audio buffer so new audio stops being written. All grains continue scrubbing the last-captured material. Button lit = frozen · Gate input also triggers freeze |
| Global | Position | Playhead location within the buffer. CCW = newest audio, CW = oldest. Sweeping scrolls backwards through captured material. Bipolar attenuverter for CV · 0–100% of buffer length |
| Global | Size | Grain duration. Small = percussive/metallic, large = time-stretched/blurred. Audio-rate modulation creates FM-like artifacts. ~1ms to ~1s · bipolar attenuverter · audio-rate CV allowed |
| Global | Pitch | Transposes grain playback ±2 octaves. CCW = down, noon = unity, CW = up. V/OCT tracked. -24 to +24 semitones · 1V/Oct CV input |
| Global | Density | Grain rate. CCW from noon = rarer grains with space; CW from noon = overlapping cloud. Below 9 o'clock produces Poisson (random) triggering. Below noon: random/Poisson · above noon: regular/synchronous · CV bipolar |
| Global | Texture | Grain envelope shape. CCW = boxcar/Tukey (crisp), CW = Gaussian (smooth). Also adjusts grain diffusion window in blend mode. Bipolar attenuverter · interacts with blend parameters in alternate modes |
| Global | Blend / Spread / Feedback / Reverb | Single knob with four selectable functions chosen by short-pressing the small Quality button: dry/wet blend, stereo spread, feedback amount, reverb amount. The Blend LED color indicates the currently selected assignment. Short-press Quality cycles slot: green=Dry/Wet · red=Spread · orange=Feedback · yellow=Reverb (holding FREEZE + short-pressing Quality instead cycles the four alternate algorithms) |
| Global | In Gain | Input trim for left/right audio inputs. Red LED on peak indicates clipping into the buffer. Unity at noon · +24dB CW · peak LED ~0dBFS |
I/O
IN · 9
- FREEZE >1V gate GATEGate input. High = buffer frozen, low = recording. Complements front panel button.
- TRIG >1V trigger GATETrigger input. In granular mode gates a single grain. In alternate modes doubles as clock/event input.
- V/OCT -2V to +2V CV1V/oct pitch tracking for grain transposition.
- POSITION CV ±5V CVCV for buffer position, scaled by attenuverter.
- SIZE CV ±5V CVCV for grain size; accepts audio-rate input.
- DENSITY CV ±5V CVCV for grain density/rate.
- TEXTURE CV ±5V CVCV for grain window shape.
- BLEND CV ±5V CVCV for whichever blend slot (dry/wet, spread, feedback, reverb) is currently selected.
- IN L / IN R ±8V audio AUDIOStereo audio inputs. Left normalized to right for mono operation.NORM → IN L feeds IN R when unpatched
OUT · 1
- OUT L / OUT R ±8V AUDIOStereo audio outputs of the granular engine (or selected alternate mode).